public virtual Spell DoCombo(Mobile c) { Spell spell = null; if (m_Combo == 0) { spell = new ExplosionSpell(m_Mobile, null); m_Combo = 4; // Move to next spell } if (m_Combo == 3 && spell == null) { switch (Utility.Random(2)) { default: case 0: { spell = new EnergyBoltSpell(m_Mobile, null); m_Combo = -1; // Reset combo state break; } case 1: { spell = new FlameStrikeSpell(m_Mobile, null); m_Combo = -1; // Reset combo state break; } } } else if (m_Combo == 4 && spell == null) { spell = new MindBlastSpell(m_Mobile, null); m_Combo = -1; } return(spell); }
public virtual Spell GetRandomDamageSpell(Mobile c) { int maxCircle = (int)((m_Mobile.Skills[SkillName.Magery].Value + 20.0) / (100.0 / 7.0)); if (maxCircle < 1) { maxCircle = 1; } Spell spell = null; switch (Utility.Random(maxCircle * 2)) { case 0: case 1: spell = new MagicArrowSpell(m_Mobile, null); break; case 2: case 3: spell = new HarmSpell(m_Mobile, null); break; case 4: case 5: spell = new FireballSpell(m_Mobile, null); break; case 6: case 7: spell = new LightningSpell(m_Mobile, null); break; case 8: case 9: spell = new MindBlastSpell(m_Mobile, null); break; case 10: spell = new EnergyBoltSpell(m_Mobile, null); break; case 11: spell = new ExplosionSpell(m_Mobile, null); break; default: spell = new FlameStrikeSpell(m_Mobile, null); break; } return(spell); }
public virtual Spell DoCombo(Mobile c) { Spell spell = null; if (m_Combo == 0) { spell = new ExplosionSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 1) { spell = new WeakenSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 2) { if (!c.Poisoned) { spell = new PoisonSpell(m_Mobile, null); } ++m_Combo; // Move to next spell } if (m_Combo == 3 && spell == null) { switch (Utility.Random(3)) { default: case 0: { if (c.Int < c.Dex) { spell = new FeeblemindSpell(m_Mobile, null); } else { spell = new ClumsySpell(m_Mobile, null); } ++m_Combo; // Move to next spell break; } case 1: { spell = new EnergyBoltSpell(m_Mobile, null); m_Combo = -1; // Reset combo state break; } case 2: { spell = new FlameStrikeSpell(m_Mobile, null); m_Combo = -1; // Reset combo state break; } } } else if (m_Combo == 4 && spell == null) { spell = new MindBlastSpell(m_Mobile, null); m_Combo = -1; } return(spell); }
public virtual Spell DoCombo(Mobile c) { Spell spell = null; if (m_ComboType == ComboType.None) { m_ComboType = (ComboType)Utility.RandomMinMax(1, 7); } if (m_Combo == 1) { switch (m_ComboType) { case ComboType.Exp_FS_Poison: case ComboType.Exp_MB_Poison: case ComboType.Exp_EB_Poison: case ComboType.Exp_FB_MA_Poison: case ComboType.Exp_FB_Poison_Light: case ComboType.Exp_FB_MA_Light: case ComboType.Exp_Poison_FB_Light: spell = new ExplosionSpell(m_Mobile, null); break; } } else if (m_Combo == 2) { switch (m_ComboType) { case ComboType.Exp_FS_Poison: spell = new FlameStrikeSpell(m_Mobile, null); break; case ComboType.Exp_MB_Poison: spell = new MindBlastSpell(m_Mobile, null); break; case ComboType.Exp_EB_Poison: spell = new EnergyBoltSpell(m_Mobile, null); break; case ComboType.Exp_FB_MA_Poison: spell = new FireballSpell(m_Mobile, null); break; case ComboType.Exp_FB_Poison_Light: spell = new FireballSpell(m_Mobile, null); break; case ComboType.Exp_FB_MA_Light: spell = new FireballSpell(m_Mobile, null); break; case ComboType.Exp_Poison_FB_Light: spell = new PoisonSpell(m_Mobile, null); break; } } else if (m_Combo == 3) { switch (m_ComboType) { case ComboType.Exp_FS_Poison: case ComboType.Exp_MB_Poison: case ComboType.Exp_EB_Poison: spell = new PoisonSpell(m_Mobile, null); EndCombo(); return(spell); case ComboType.Exp_FB_MA_Poison: spell = new MagicArrowSpell(m_Mobile, null); break; case ComboType.Exp_FB_Poison_Light: spell = new PoisonSpell(m_Mobile, null); break; case ComboType.Exp_FB_MA_Light: spell = new MagicArrowSpell(m_Mobile, null); break; case ComboType.Exp_Poison_FB_Light: spell = new FireballSpell(m_Mobile, null); break; } } else if (m_Combo == 4) { switch (m_ComboType) { case ComboType.Exp_FS_Poison: case ComboType.Exp_MB_Poison: case ComboType.Exp_EB_Poison: spell = new LightningSpell(m_Mobile, null); EndCombo(); return(spell); case ComboType.Exp_FB_MA_Poison: spell = new PoisonSpell(m_Mobile, null); break; case ComboType.Exp_FB_Poison_Light: case ComboType.Exp_FB_MA_Light: case ComboType.Exp_Poison_FB_Light: spell = new LightningSpell(m_Mobile, null); EndCombo(); return(spell); } } else if (m_Combo == 5) { switch (m_ComboType) { case ComboType.Exp_FS_Poison: case ComboType.Exp_MB_Poison: case ComboType.Exp_EB_Poison: case ComboType.Exp_FB_MA_Poison: case ComboType.Exp_FB_Poison_Light: case ComboType.Exp_FB_MA_Light: case ComboType.Exp_Poison_FB_Light: spell = new LightningSpell(m_Mobile, null); EndCombo(); return(spell); } } m_Combo++; // Move to next spell if (spell == null) { spell = new PoisonSpell(m_Mobile, null); } return(spell); }
public virtual Spell DoCombo(Mobile c) { Spell spell = null; if (m_Combo == 0) { spell = new FlameStrikeSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 1) { spell = new WitherSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 2) { if (!c.Poisoned) { spell = new PoisonSpell(m_Mobile, null); } ++m_Combo; // Move to next spell } if (m_Combo == 3 && spell == null) { switch (Utility.Random(3)) { default: case 0: { if (c.Int < c.Dex) { spell = new MindRotSpell(m_Mobile, null); } else { spell = new WitherSpell(m_Mobile, null); } ++m_Combo; // Move to next spell break; } case 1: { spell = new StrangleSpell(m_Mobile, null); m_Combo = -1; // Reset combo state break; } case 2: { spell = new WitherSpell(m_Mobile, null); m_Combo = -1; // Reset combo state break; } } } else if (m_Combo == 4 && spell == null) { spell = new VengefulSpiritSpell(m_Mobile, null); m_Combo = -1; } return(spell); }
public virtual Spell DoCombo(Mobile c) { Spell spell = null; m_Mobile.DebugSay("Doing Combo"); if (m_Combo == 0) { m_Mobile.DebugSay(" Casting Explosion and moving to the next spell "); spell = new ExplosionSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 1) { if (m_Mobile.Skills[SkillName.Magery].Value * Utility.RandomDouble() > m_Mobile.Skills[SkillName.Necromancy].Value * Utility.RandomDouble()) { spell = new FlameStrikeSpell(m_Mobile, null); m_Mobile.DebugSay("Casting Flamestrike and moving to the next spell "); } else { spell = new PoisonStrikeSpell(m_Mobile, null); m_Mobile.DebugSay("Casting Poison Strike and moving to the next spell "); } ++m_Combo; // Move to next spell } else if (m_Combo == 2) { m_Mobile.DebugSay("Casting maybe poison and moving to next spell"); if (!c.Poisoned && (!(c is BaseCreature) || (((BaseCreature)c).PoisonImmune != null && ((BaseCreature)m_Mobile).HitPoison != null && ((BaseCreature)c).PoisonImmune.Level < ((BaseCreature)m_Mobile).HitPoison.Level) || ((BaseCreature)c).PoisonImmune == null)) { spell = new PoisonSpell(m_Mobile, null); } else { spell = new PainSpikeSpell(m_Mobile, null); } ++m_Combo; // Move to next spell } else if (m_Combo == 3 && spell == null) { switch (Utility.Random(3)) { default: case 0: { m_Mobile.DebugSay("Casting small spell"); spell = GetSmallDamageSpell(); m_Mobile.DebugSay("Moving to next spell"); ++m_Combo; // Move to next spell break; } case 1: { m_Mobile.DebugSay("Casting Strangle and resetting combo"); spell = new StrangleSpell(m_Mobile, null); m_Combo = -1; // Reset combo state break; } case 2: { m_Mobile.DebugSay("Casting small spell"); spell = GetSmallDamageSpell(); break; } } } else if (m_Combo == 4 && spell == null) { m_Mobile.DebugSay("Casting Vengeful Spirit and resetting combo"); spell = new VengefulSpiritSpell(m_Mobile, null); m_Combo = -1; } return(spell); }
public virtual Spell ChooseSpell(Mobile c) { Spell spell = null; int healChance = (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits)); int spellResult; double witherChance = .10; //05% chance to wither per enemy in range m_Mobile.DebugSay("Choosing a Spell"); spellResult = Utility.Random(4 + healChance); m_Mobile.DebugSay("Chose " + spellResult); switch (spellResult) { case 0: // Heal myself { m_Mobile.DebugSay("0. Heal"); if (m_Mobile.Hits < (m_Mobile.HitsMax - 50)) { spell = new GreaterHealSpell(m_Mobile, null); } else if (m_Mobile.Hits < (m_Mobile.HitsMax - 20)) { spell = new HealSpell(m_Mobile, null); } break; } case 1: // PoisonStrike them { m_Mobile.DebugSay("1. Poison Strike or Pfield or Ffield"); if (!c.Poisoned && (!(c is BaseCreature) || (((BaseCreature)c).PoisonImmune != null && ((BaseCreature)m_Mobile).HitPoison != null && ((BaseCreature)c).PoisonImmune.Level < ((BaseCreature)m_Mobile).HitPoison.Level) || ((BaseCreature)c).PoisonImmune == null)) { if (Utility.RandomDouble() > .5) { spell = new PoisonStrikeSpell(m_Mobile, null); } else { spell = new PoisonFieldSpell(m_Mobile, null); //need to do targeting on fields } } else if (Utility.RandomDouble() > .5) { spell = new FireFieldSpell(m_Mobile, null); } else { spell = new FlameStrikeSpell(m_Mobile, null); } break; } case 2: // Deal some damage { List <Mobile> targets = new List <Mobile>(); BaseCreature cbc = m_Mobile as BaseCreature; bool isMonster = (cbc != null && !cbc.Controlled && !cbc.Summoned); //check if enough wither targets. foreach (Mobile m in m_Mobile.GetMobilesInRange(Core.ML ? 4 : 5)) { if (m_Mobile != m && m_Mobile.InLOS(m) && (isMonster || SpellHelper.ValidIndirectTarget(m_Mobile, m)) && m_Mobile.CanBeHarmful(m, false)) { /* * if (isMonster) * { * if (m is BaseCreature) * { * BaseCreature bc = (BaseCreature)m; * * if (!bc.Controlled && !bc.Summoned && bc.Team == cbc.Team) * continue; * } * else if (!m.Player) * { * continue; * } * } */ targets.Add(m); } } if (targets.Count * witherChance > Utility.RandomDouble()) { m_Mobile.DebugSay("2. Wither"); spell = new WitherSpell(m_Mobile, null); } else { spell = GetRandomDamageSpell(); m_Mobile.DebugSay("2. Random Spell"); } break; } case 3: // Set up a combo of attacks { if (m_Mobile.Mana < 30 && m_Mobile.Mana > 15) { if (c.Paralyzed && !c.Poisoned) { m_Mobile.DebugSay("I am going to meditate"); m_Mobile.UseSkill(SkillName.Meditation); } else if (!c.Poisoned && (!(c is BaseCreature) || (((BaseCreature)c).PoisonImmune != null && ((BaseCreature)m_Mobile).HitPoison != null && ((BaseCreature)c).PoisonImmune.Level < ((BaseCreature)m_Mobile).HitPoison.Level) || ((BaseCreature)c).PoisonImmune == null)) { m_Mobile.DebugSay("3. Casting Poison"); spell = new PoisonSpell(m_Mobile, null); } } else if (m_Mobile.Mana > 30 && m_Mobile.Mana < 80) { if (Utility.Random(2) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned) { m_Mobile.DebugSay("3. Pain Spike (Explo)"); m_Combo = 0; spell = new PainSpikeSpell(m_Mobile, null); } else { m_Mobile.DebugSay("3. Mind Rot or Curse (FS)"); m_Combo = 1; if (Utility.RandomBool()) { spell = new CurseSpell(m_Mobile, null); } else { spell = new MindRotSpell(m_Mobile, null); } } } else { if (Utility.Random(2) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned) { m_Mobile.DebugSay("4. Vengeful Spirit (Explo)"); m_Combo = 0; spell = new VengefulSpiritSpell(m_Mobile, null); } else { m_Mobile.DebugSay("4. Poison Strike (FS)"); m_Combo = 1; spell = new PoisonStrikeSpell(m_Mobile, null); } } break; } } return(spell); }
public override Spell DoCombo(Mobile c) { Spell spell = null; if (m_NecroComboType == NecroComboType.None) { m_NecroComboType = (NecroComboType)Utility.RandomMinMax(1, 7); m_Combo = 0; m_Mobile.DebugSay("Doing {0} Combo", m_NecroComboType); } if (m_Combo == 0) { switch (m_NecroComboType) { case NecroComboType.Exp_FS_Omen_Poison_PS: case NecroComboType.Exp_MB_Omen_Poison_PS: case NecroComboType.Exp_EB_Omen_Poison_PS: case NecroComboType.Exp_FB_MA_Poison_PS: case NecroComboType.Exp_FB_Poison_PS: case NecroComboType.Exp_FB_MA_PS: case NecroComboType.Exp_Poison_FB_PS: spell = new ExplosionSpell(m_Mobile, null); break; } ++m_Combo; } else if (m_Combo == 1) { switch (m_NecroComboType) { case NecroComboType.Exp_FS_Omen_Poison_PS: spell = new FlameStrikeSpell(m_Mobile, null); break; case NecroComboType.Exp_MB_Omen_Poison_PS: spell = new MindBlastSpell(m_Mobile, null); break; case NecroComboType.Exp_EB_Omen_Poison_PS: spell = new EnergyBoltSpell(m_Mobile, null); break; case NecroComboType.Exp_FB_MA_Poison_PS: case NecroComboType.Exp_FB_Poison_PS: case NecroComboType.Exp_FB_MA_PS: spell = new FireballSpell(m_Mobile, null); break; case NecroComboType.Exp_Poison_FB_PS: spell = new PoisonSpell(m_Mobile, null); break; } ++m_Combo; } else if (m_Combo == 2) { switch (m_NecroComboType) { case NecroComboType.Exp_FS_Omen_Poison_PS: case NecroComboType.Exp_MB_Omen_Poison_PS: case NecroComboType.Exp_EB_Omen_Poison_PS: spell = new EvilOmenSpell(m_Mobile, null); break; case NecroComboType.Exp_FB_MA_Poison_PS: spell = new MagicArrowSpell(m_Mobile, null); break; case NecroComboType.Exp_FB_Poison_PS: spell = new PoisonSpell(m_Mobile, null); break; case NecroComboType.Exp_FB_MA_PS: spell = new MagicArrowSpell(m_Mobile, null); break; case NecroComboType.Exp_Poison_FB_PS: spell = new FireballSpell(m_Mobile, null); break; } ++m_Combo; } else if (m_Combo == 3) { switch (m_NecroComboType) { case NecroComboType.Exp_FS_Omen_Poison_PS: case NecroComboType.Exp_MB_Omen_Poison_PS: case NecroComboType.Exp_EB_Omen_Poison_PS: case NecroComboType.Exp_FB_MA_Poison_PS: case NecroComboType.Exp_FB_Poison_PS: spell = new PoisonSpell(m_Mobile, null); break; case NecroComboType.Exp_FB_MA_PS: case NecroComboType.Exp_Poison_FB_PS: if (Utility.RandomBool()) { spell = new PoisonStrikeSpell(m_Mobile, null); } else { spell = new PainSpikeSpell(m_Mobile, null); } EndCombo(); return(spell); } ++m_Combo; } else if (m_Combo == 4) { switch (m_NecroComboType) { case NecroComboType.Exp_FS_Omen_Poison_PS: case NecroComboType.Exp_MB_Omen_Poison_PS: case NecroComboType.Exp_EB_Omen_Poison_PS: case NecroComboType.Exp_FB_MA_Poison_PS: case NecroComboType.Exp_FB_Poison_PS: case NecroComboType.Exp_FB_MA_PS: case NecroComboType.Exp_Poison_FB_PS: if (Utility.RandomBool()) { spell = new PoisonStrikeSpell(m_Mobile, null); } else { spell = new PainSpikeSpell(m_Mobile, null); } EndCombo(); return(spell); } } return(spell); }
public virtual Spell DoCombo(Mobile c) { Spell spell = null; m_Mobile.DebugSay("Doing Combo"); if (m_Combo == 0) { m_Mobile.DebugSay(" Casting Explosion and moving to the next spell "); spell = new ExplosionSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 1) { spell = new FlameStrikeSpell(m_Mobile, null); m_Mobile.DebugSay("Casting Flamestrike and moving to the next spell "); ++m_Combo; // Move to next spell } else if (m_Combo == 2) { m_Mobile.DebugSay("Casting maybe poison and moving to next spell"); if (!c.Poisoned && (!(c is BaseCreature) || (((BaseCreature)c).PoisonImmune != null && ((BaseCreature)m_Mobile).HitPoison != null && ((BaseCreature)c).PoisonImmune.Level < ((BaseCreature)m_Mobile).HitPoison.Level) || ((BaseCreature)c).PoisonImmune == null)) { spell = new PoisonSpell(m_Mobile, null); } else { spell = new HarmSpell(m_Mobile, null); } ++m_Combo; // Move to next spell } else if (m_Combo == 3 && spell == null) { switch (Utility.Random(3)) { default: case 0: { m_Mobile.DebugSay("Random small Spell and next spell"); spell = GetSmallDamageSpell(); ++m_Combo; // Move to next spell break; } case 1: { m_Mobile.DebugSay("Random small spell and resetting combo"); spell = GetSmallDamageSpell(); m_Combo = -1; // Reset combo state break; } case 2: { m_Mobile.DebugSay("Random small spell and same state"); spell = GetSmallDamageSpell(); break; } } } else if (m_Combo == 4 && spell == null) { m_Mobile.DebugSay("Casting Flamestrike and resetting combo"); spell = new FlameStrikeSpell(m_Mobile, null); m_Combo = -1; } return(spell); }
public virtual Spell ChooseSpell(Mobile c) { Spell spell = null; int healChance = (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits)); int spellResult; double witherChance = .05; //05% chance to wither per enemy in range m_Mobile.DebugSay("Choosing a Spell"); spellResult = Utility.Random(4 + healChance); m_Mobile.DebugSay("Chose " + spellResult); switch (spellResult) { case 0: // Heal myself { m_Mobile.DebugSay("0. Heal"); if (m_Mobile.Hits < (m_Mobile.HitsMax - 50)) { spell = new GreaterHealSpell(m_Mobile, null); } else if (m_Mobile.Hits < (m_Mobile.HitsMax - 20)) { spell = new HealSpell(m_Mobile, null); } break; } case 1: // PoisonStrike them { if (!c.Poisoned && (!(c is BaseCreature) || (((BaseCreature)c).PoisonImmune != null && ((BaseCreature)m_Mobile).HitPoison != null && ((BaseCreature)c).PoisonImmune.Level < ((BaseCreature)m_Mobile).HitPoison.Level) || ((BaseCreature)c).PoisonImmune == null)) { spell = new PoisonFieldSpell(m_Mobile, null); } else if (Utility.RandomDouble() > .5) { spell = new FlameStrikeSpell(m_Mobile, null); } else { spell = new FireFieldSpell(m_Mobile, null); } break; } case 2: // Deal some damage { List <Mobile> targets = new List <Mobile>(); BaseCreature cbc = m_Mobile as BaseCreature; bool isMonster = (cbc != null && !cbc.Controlled && !cbc.Summoned); //check if enough Earthquake targets. if (m_Mobile.Map != null) { foreach (Mobile m in m_Mobile.GetMobilesInRange(1 + (int)(m_Mobile.Skills[SkillName.Magery].Value / 15.0))) { if (m_Mobile != m && SpellHelper.ValidIndirectTarget(m_Mobile, m) && m_Mobile.CanBeHarmful(m, false) && (!Core.AOS || m_Mobile.InLOS(m))) { targets.Add(m); } } } if (targets.Count * witherChance > Utility.RandomDouble()) { m_Mobile.DebugSay("2. Earthquake"); spell = new EarthquakeSpell(m_Mobile, null); } else { spell = GetRandomDamageSpell(); m_Mobile.DebugSay("2. Random Spell"); } break; } case 3: // Set up a combo of attacks { if (m_Mobile.Mana < 30 && m_Mobile.Mana > 15) { if (c.Paralyzed && !c.Poisoned) { m_Mobile.DebugSay("I am going to meditate"); m_Mobile.UseSkill(SkillName.Meditation); } else if (!c.Poisoned && (!(c is BaseCreature) || (((BaseCreature)c).PoisonImmune != null && ((BaseCreature)m_Mobile).HitPoison != null && ((BaseCreature)c).PoisonImmune.Level < ((BaseCreature)m_Mobile).HitPoison.Level) || ((BaseCreature)c).PoisonImmune == null)) { m_Mobile.DebugSay("3. Casting Poison"); spell = new PoisonSpell(m_Mobile, null); } } else if (m_Mobile.Mana > 30 && m_Mobile.Mana < 80) { if (Utility.Random(2) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned) { m_Mobile.DebugSay("3. Curse (Explo)"); m_Combo = 0; spell = new CurseSpell(m_Mobile, null); } else { m_Mobile.DebugSay("3. Curse (FS)"); m_Combo = 1; spell = new CurseSpell(m_Mobile, null); } } else { if (Utility.Random(2) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned) { m_Mobile.DebugSay("4. Mana Vampire (Explo)"); m_Combo = 0; spell = new ManaVampireSpell(m_Mobile, null); } else { m_Mobile.DebugSay("4. Mana Vampire (FS)"); m_Combo = 1; spell = new ManaVampireSpell(m_Mobile, null); } } break; } } return(spell); }