public void TestFirePrimary() { FirePrimary fp = new FirePrimary(); bool first = fp.shoot(); Assert.False(first); }
// Use this for initialization void Start() { firePrimary = GetComponent <FirePrimary>(); fireTractorBullet = GetComponent <FireTractorBullet>(); CapsuleCollider barrelCapsule = GetComponentInChildren <CapsuleCollider>(); maxBarrelLength = (barrelCapsule.height + barrelCapsule.radius) * barrelCapsule.gameObject.transform.lossyScale.y; player = GameObject.FindGameObjectWithTag("Player").transform.root.gameObject; }
// Use this for initialization void Start() { firePrimary = GetComponent<FirePrimary>(); fireTractorBullet = GetComponent<FireTractorBullet>(); CapsuleCollider barrelCapsule = GetComponentInChildren<CapsuleCollider>(); maxBarrelLength = (barrelCapsule.height+barrelCapsule.radius)*barrelCapsule.gameObject.transform.lossyScale.y; player = GameObject.FindGameObjectWithTag("Player").transform.root.gameObject; }