//INPUT public void OnRess(InputValue action) { if (!bleedingOut && _playerToRess != null) { float value = action.Get <float>(); if (value == 1)//Pressed { _resurrectingPlayer = true; Debug.Log("Total healing en 0"); _totalHealing = 0; //Crear Barra de revivir _healingBar = Instantiate(_healingBarPrefab, _playerToRess.transform); _barFill = _healingBar.GetComponent <FillerBar>(); } else if (value == 0 && _resurrectingPlayer)//Unpressed { _resurrectingPlayer = false; ressPlayer(); } } else { Debug.Log("No Players To Ress"); } }
public void Start() { Health = maxHealth; healthBar = FillerBar.Instantiate(transform, Health, maxHealth, Color.green, Color.red, Color.black); }