public void DestroyEnemy(FastSlime _slime) { _slime.enabled = false; aliveFastSlimeCount -= 1; if (aliveFastSlimeCount <0) aliveFastSlimeCount = 0; fastSlimePool.Return(_slime); }
// ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ public void Return( FastSlime _slime ) { ++idx; fastSlimes[idx] = _slime; }