Пример #1
0
        private IReadOnlyCollection <ICommand> UpdateRules(GameTime gameTime)
        {
            var entities    = _grid.GetEntities();
            var expressions = _grid.GetExpressions();
            var result      = _parser.Process(expressions, entities);

            foreach (var command in result.Commands)
            {
                _doCommandsHandler.Apply(command, gameTime);
            }

            entities = _grid.GetEntities();
            entities.ClearStatesAll();
            result.Rules.ApplyAll(entities);

            List <ICommand> commands     = new List <ICommand>();
            var             weakEntities = entities.Where(e => e.IsWeak);

            foreach (var weakEntity in weakEntities)
            {
                if (!_grid.HasEntities(weakEntity.Coordinates, e => e.IsKilling && e != weakEntity))
                {
                    continue;
                }

                var command = new ExitGameCommand(weakEntity);
                _doCommandsHandler.Apply(command, gameTime);
                commands.Add(command);

                _pipeline.Subscribe(new Sprite(weakEntity.Position, _resources.GetAnimationSmoke(0.04f), 99));
            }

            return(result.Commands.Concat(commands).ToList());
        }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     bgManager = GetComponent <BackgroundManager>();
     egc       = FindObjectOfType <ExitGameCommand>();
 }
Пример #3
0
 private void Apply(ExitGameCommand command, GameTime gameTime)
 {
     _grid.Enter(command.Entity, command.Coordinates);
     command.Entity.SetCoordinates(command.Coordinates, gameTime);
     _pipeline.Subscribe(command.Entity);
 }
Пример #4
0
 private void Apply(ExitGameCommand command, GameTime gameTime)
 {
     _grid.Exit(command.Entity);
     command.Entity.ClearPosition();
     _pipeline.Unsubscribe(command.Entity);
 }
    // Update is called once per frame
    void Update()
    {
        foreach (var item in keyMap.OnReleasedKeyMap)
        {
            if (Input.GetKeyUp(item.Key))
            {
                Debug.Log(string.Format("onReleasedKeyMap Key Released {0}", item.Value.ToString()));
                //Command command = null;
            }
        }

        foreach (var item in keyMap.OnKeyDownMap)
        {
            if (Input.GetKey(item.Key))
            {
                Command command = null;
                switch (item.Value)
                {
                case "OnlyAim":
                    command = new OnlyAimCommand();
                    break;
                }
                if (command != null)
                {
                    if (command is ICommand)
                    {
                        Commands.Push((ICommand)command);
                    }
                    command.Execute(MoveCommandTarget);
                }
            }

            if (Input.GetKeyDown(item.Key))
            {
                Command command = null;
                switch (item.Value)
                {
                case "Moving":
                    command = new MovingCommand();
                    break;

                case "CastArcaneBolt":
                    command = new ArcaneBoltCommand();
                    break;

                case "CastFireBolt":
                    command = new FireBoltCommand();
                    break;

                case "CastIceBolt":
                    command = new IceBoltCommand();
                    break;

                case "RestartGame":
                    command = new RestartGameCommand();
                    break;

                case "ExitGame":
                    command = new ExitGameCommand();
                    break;
                }
                if (command != null)
                {
                    if (command is ICommand)
                    {
                        Commands.Push((ICommand)command);
                    }
                    command.Execute(MoveCommandTarget);
                }
            }
        }
    }
Пример #6
0
 // Use this for initialization
 void Start()
 {
     bgManager = GetComponent<BackgroundManager>();
     egc = FindObjectOfType<ExitGameCommand>();
 }
        /// <summary>
        /// Creates a command according to the user input
        /// </summary>
        /// <param name="command">Command to be created</param>
        /// <returns>The created command</returns>
        public ICommand GetCommand(string command)
        {
            if (!this.CommandsList.ContainsKey(command))
            {
                ICommand commandExecutor = null;

                switch (command)
                {
                    case "help":
                        {
                            commandExecutor = new CheatCommand(this.Data, this.Notifier, this.NumberGenerator);
                            break;
                        }

                    case "start":
                        {
                            commandExecutor = new InitializeGameCommand(this.Data, this.Notifier, this.NumberGenerator);
                            break;
                        }

                    case "commands":
                        {
                            commandExecutor = new DisplayCommandsListCommand(this.Notifier);
                            break;
                        }

                    case "top":
                        {
                            commandExecutor = new DisplayScoreboardCommand(this.Scoreboard);
                            break;
                        }

                    case "quit":
                        {
                            commandExecutor = new QuitGameCommand(this.Notifier);
                            break;
                        }

                    case "exit":
                        {
                            commandExecutor = new ExitGameCommand(this.Notifier);
                            break;
                        }

                    case "empty":
                        {
                            commandExecutor = new EmptyCommand();
                            break;
                        }

                    default:
                        {
                            commandExecutor = this.ProcessGuessAndReturnAppropriateCommand(command);
                            break;
                        }
                }

                this.CommandsList.Add(command, commandExecutor);

                return commandExecutor;
            }
            else
            {
                return this.CommandsList[command];
            }
        }