void ChangeTheActionCurrentlyUsed(int number)
    {
        if (m_EquipmentShip != m_EquipmentArray[number].GetComponent <EquipmentShip>())
        {
            //We stop other action
            StopUsingAnyAction();
            m_EquipmentShip = m_EquipmentArray[number].GetComponent <EquipmentShip>();
        }
        //Let's do the action, aim first, use after
        m_EquipmentShip.EquipmentManager();

        //We currently use an action
        m_ActionCurrentlyUsed = true;
    }