Пример #1
0
        public Projectile()
        {
            Damage = 0;
            Element = Entity.DamageElement.Normal;
            Target = null;
            Speed = 0;

            toDraw = new AnimatedSprite(10);

            toDraw.Sprites = new List<Sprite>(ExternalResources.GetSprites("Resources/Sprites/Projectiles"));
            toDraw.Reset();
        }
Пример #2
0
        protected override void ParseUpdate(MemoryStream memoryStream)
        {
            var reader = new BinaryReader(memoryStream);
            Damage = reader.ReadSingle();
            Element = (Entity.DamageElement) reader.ReadByte();
            Speed = reader.ReadSingle();
            Position = new Vector2f(reader.ReadSingle(), reader.ReadSingle());
            var targetId = reader.ReadUInt16();

            if(MyGameMode.EntityBases.ContainsKey(targetId))
            {
                Target = MyGameMode.EntityBases[targetId];
            }
        }
Пример #3
0
        public ProjectileBase(GameServer _server, Player player, Vector2f startPosition, EntityBase target, float dmg, Entity.DamageElement element, float speed = 1)
            : base(_server, player)
        {
            EntityType = Entity.EntityType.Projectile;
            Start = startPosition;
            Target = target;
            Position = Start;
            BoundsSize = new Vector2f(5, 5);

            Damage = dmg;
            Element = element;
            Speed = speed;
            RemoveOnNoHealth = false;
        }