void Start() { m_Position = transform.position; m_Renderer = GetComponent <Renderer>(); m_OriginalColor = m_Renderer.material.color; MC = Emcee.Instance; }
void Awake() { paused = true; speed = 10f; currentRow = -1; sources = GetComponentsInChildren <AudioSource>(); MC = FindObjectOfType <Emcee>(); originalPosition = transform.position; }
/// <summary> /// Играть в игру с ведущим /// </summary> /// <returns> true - выйграл, false - проиграл /// </returns> public bool Play() { Emcee emcee = new Emcee(); int choosedDoor = GlobalRandom.Next(0, 3); emcee.FirstChoice(choosedDoor); return(emcee.SecondChoice(strategy)); }
private void Awake() { if (_MC != null && _MC != this) { Destroy(this.gameObject); } else { _MC = this; } }
private void Awake() { MC = Emcee.Instance; }
void Start() { m_Renderer = GetComponent <Renderer>(); m_OriginalColor = m_Renderer.material.color; MC = Emcee.Instance; }