Пример #1
0
        public EllipsePieceSegment(FPoint center, float radiusX, float radiusY, float aStart = 0, float aEnd = FloatMath.TAU, CircularDirection dir = CircularDirection.CW)
        {
            this.center    = center;
            this.radiusX   = radiusX;
            this.radiusY   = radiusY;
            this.direction = dir;

            angleStart = aStart;
            angleEnd   = aEnd;

            if (dir == CircularDirection.CW)
            {
                Length = FloatMath.TAU * FloatMath.Sqrt((radiusX * radiusX + radiusY * radiusY) / 2f) * (angleEnd - angleStart) / FloatMath.TAU;

                Boundings = EllipseHelper.CalculateEllipseSegmentsBoundingBox(center.X, center.Y, radiusX, radiusY, angleStart, angleEnd);
            }
            else
            {
                // inverted

                Length = FloatMath.TAU * FloatMath.Sqrt((radiusX * radiusX + radiusY * radiusY) / 2f) * (angleStart - angleEnd) / FloatMath.TAU;

                Boundings = EllipseHelper.CalculateEllipseSegmentsBoundingBox(center.X, center.Y, radiusX, radiusY, angleEnd, angleStart);
            }
        }
Пример #2
0
        public CirclePieceSegment(FPoint center, float radius, float aStart = 0, float aEnd = FloatMath.TAU)
        {
            this.center = center;
            this.radius = radius;

            if (aStart < aEnd)
            {
                direction = CircularDirection.CW;

                angleStart = aStart;
                angleEnd   = aEnd;
            }
            else
            {
                direction = CircularDirection.CCW;

                angleStart = aEnd;
                angleEnd   = aStart;
            }

            Length        = (2 * FloatMath.PI * radius) * (angleEnd - angleStart) / FloatMath.TAU;
            directionZero = new Vector2(radius, 0);

            Boundings = EllipseHelper.CalculateEllipseSegmentsBoundingBox(center.X, center.Y, radius, radius, angleStart, angleEnd);
        }