Пример #1
0
 void MakeConnection(ElectroConnector connector)
 {
     if (Socket)
         ConnectElectroSocket();
     if (connector.Socket)
         connector.ConnectElectroSocket();
     GameObject connection = Instantiate(PrefabElectroConnection);
     connection.transform.SetParent(transform);
     connection.transform.localPosition = new Vector3(0, 0.22f, 0);
     connection.transform.LookAt(connector.transform.position + new Vector3(0, 0.22f, 0));
     Connections.Add(connection);
     Color animationOffsetColor = new Color(0,0,Random.Range(0f,1f));
     connection.GetComponent<LineRenderer>().SetColors(animationOffsetColor, animationOffsetColor);
 }
Пример #2
0
 public void ShowConnections(List<CoupleObjects> activatedConnectors, ElectroConnector[] connectors)
 {
     List<ElectroConnector> nearestConnectors = new List<ElectroConnector>();
     for (int i = 0; i < connectors.Length; ++i)
     {
         if (connectors[i] != this && Vector3.Distance(transform.position, connectors[i].transform.position)<ConnectionDistance)
         {
             nearestConnectors.Add(connectors[i]);
         }
     }
     for (int i = 0; i < nearestConnectors.Count; ++i)
     {
         CoupleObjects couple = new CoupleObjects(this, nearestConnectors[i]);
         if (!activatedConnectors.Contains(couple))
         {
             MakeConnection(nearestConnectors[i]);
             activatedConnectors.Add(couple);
             nearestConnectors[i].ShowConnections(activatedConnectors, connectors);
         }
     }
 }