/// <summary> /// Awake is called before Start /// </summary> void Awake() { ConfigurationUtils.Initialize(); ScreenUtils.Initialize(); EffectUtils.Initialize(); EventManager.Initialize(); }
/// <summary> /// Awake is called before Start /// </summary> void Awake() { // initialize screen utils ScreenUtils.Initialize(); ConfigurationUtils.Initialize(); EffectUtils.Initialize(); }
/// <summary> /// Awake is called before Start /// </summary> void Awake() { // initialize screen utils ScreenUtils.Initialize(); // initialize configuration utils ConfigurationUtils.Initialize(); // initialize effect utils EffectUtils.Initialize(); }
/// <summary> /// Awake is called before Start /// </summary> void Awake() { // initialize screen utils ScreenUtils.Initialize(); ConfigurationUtils.Initialize(); EffectUtils.Initialize(); HUD hud = gameObject.GetComponent <HUD>(); hud.BallsLeft = 0; hud.Score = 0; Destroy(hud); }