/// <summary>
 /// Awake is called before Start
 /// </summary>
 void Awake()
 {
     ConfigurationUtils.Initialize();
     ScreenUtils.Initialize();
     EffectUtils.Initialize();
     EventManager.Initialize();
 }
Пример #2
0
 /// <summary>
 /// Awake is called before Start
 /// </summary>
 void Awake()
 {
     // initialize screen utils
     ScreenUtils.Initialize();
     ConfigurationUtils.Initialize();
     EffectUtils.Initialize();
 }
Пример #3
0
    /// <summary>
    /// Awake is called before Start
    /// </summary>
    void Awake()
    {
        // initialize screen utils
        ScreenUtils.Initialize();

        // initialize configuration utils
        ConfigurationUtils.Initialize();

        // initialize effect utils
        EffectUtils.Initialize();
    }
Пример #4
0
    /// <summary>
    /// Awake is called before Start
    /// </summary>
    void Awake()
    {
        // initialize screen utils
        ScreenUtils.Initialize();
        ConfigurationUtils.Initialize();
        EffectUtils.Initialize();

        HUD hud = gameObject.GetComponent <HUD>();

        hud.BallsLeft = 0;
        hud.Score     = 0;
        Destroy(hud);
    }