public void StartGenerator() { generatorState = EGeneratorState.On; RandomWolfInvokation(); RandomWildPigInvokation(); RandomBearInvokation(); }
public void StartGenerator() { generatorState = EGeneratorState.On; RandomSpiderInvokation(); RandomTrollInvokation(); RandomTigerInvokation(); }
void Start() { generatorState = EGeneratorState.Off; randomWolfTime = Random.Range(1.5f, 3.5f); randomWildPigTime = Random.Range(4f, 7f); randomBearTime = Random.Range(8f, 12f); GetRandomGenerate(); }
void Start() { generatorState = EGeneratorState.Off; randomSpiderTime = Random.Range(1.5f, 3.5f); randomTrollTime = Random.Range(4f, 7f); randomTigerTime = Random.Range(8f, 12f); GetRandomGenerate(); }
public void StopGenerator() { generatorState = EGeneratorState.Off; }
public void StartGenerator() { generatorState = EGeneratorState.On; RandomBirdInvokation(); }
void Start() { generatorState = EGeneratorState.Off; }