internal static void Main() { /*Grid test = new Grid(10, 10); * test = BinaryTree.Maze(test); * var output = test.ToUgly(); * Console.WriteLine(output);*/ //var distGrid = new DistanceGrid(10, 10); //BinaryTree.Maze(distGrid); //var start = distGrid[0, 0]; //var distances = start.Distances; //distGrid.Distances = distances; //Console.WriteLine(distGrid); var longestGrid = new DistanceGrid(10, 10); BinaryTree.Maze(longestGrid); var start = longestGrid[0, 0]; var distances = start.Distances; var(newStart, distance) = distances.Max; var newDistances = newStart.Distances; var(goal, distance2) = newDistances.Max; longestGrid.Distances = newDistances.PathTo(goal); var output = longestGrid.ToUgly(goal); Console.WriteLine(output); Console.WriteLine("The exit cell(and the farthest from the start) coordinates: x=" + goal.Column + " y=" + goal.Row); }
private void button4_Click(object sender, EventArgs e) { if (cbAlgorithm.SelectedItem != null) { Image img = null; var longestGrid = new DistanceGrid(10, 10); if ((string)cbAlgorithm.SelectedItem == "BinaryTree") { BinaryTree.Maze(longestGrid, (int)numericUpDown1.Value); } else if ((string)cbAlgorithm.SelectedItem == "Sidewinder") { Sidewinder.Maze(longestGrid, (int)numericUpDown1.Value); } var start = longestGrid[0, 0]; var distances = start.Distances; var(newStart, distance) = distances.Max; var newDistances = newStart.Distances; var(goal, distance2) = newDistances.Max; longestGrid.Distances = newDistances.PathTo(goal); var output = longestGrid.ToUgly(goal); TextWriter ts = new StreamWriter(@"C:\1.txt"); ts.Write(output); ts.Close(); var robot = new Robot { Location = new PointBot { X = 2 * newStart.Column + 1, Y = 2 * newStart.Row + 1 } }; var robot2 = new Robot { Location = new PointBot { X = 2 * newStart.Column + 1, Y = 2 * newStart.Row + 1 } }; var robot3 = new Robot { Location = new PointBot { X = 2 * newStart.Column + 1, Y = 2 * newStart.Row + 1 } }; var maze = Maze.Load(@"C:\1.txt"); var ai = new AI { Robot2 = robot2, Maze = maze, Robot = robot, Robot3 = robot3 }; var a = true; var b = true; var c = true; do { pictureBox1.Image = ai.ToImg(maze, robot, robot2, robot3); pictureBox1.Update(); a = ai.MakeStep(); b = ai.MakeStep2(); c = ai.MakeStep3(); Thread.Sleep(400); } while (a || b || c); } }
private void button4_Click(object sender, EventArgs e) { Image img = null; var longestGrid = new DistanceGrid(10, 10); // BinaryTree.Maze(longestGrid); Sidewinder.Maze(longestGrid); var start = longestGrid[0, 0]; var distances = start.Distances; var(newStart, distance) = distances.Max; var newDistances = newStart.Distances; var(goal, distance2) = newDistances.Max; longestGrid.Distances = newDistances.PathTo(goal); var output = longestGrid.ToUgly(goal); TextWriter ts = new StreamWriter(@"C:\Users\nikit\Documents\LOLi_tex\1.txt"); ts.Write(output); ts.Close(); var robot = new Robot { Location = new PointBot { X = 1, Y = 1 } }; var robot2 = new Robot { Location = new PointBot { X = 1, Y = 1 } }; var robot3 = new Robot { Location = new PointBot { X = 2 * newStart.Column + 1, Y = 2 * newStart.Row + 1 } }; var maze = Maze.Load(@"C:\Users\nikit\Documents\LOLi_tex\1.txt"); var ai = new AI { Robot2 = robot2, Maze = maze, Robot = robot, Robot3 = robot3 }; var a = true; var b = true; var c = true; do { pB.Image = ai.ToImg(maze, robot, robot2, robot3); a = ai.MakeStep(); b = ai.MakeStep2(); c = ai.MakeStep3(); Thread.Sleep(1500); } while (a || b || c); //timer1.Enabled = true; }
public static void Main(string[] args) { var longestGrid = new DistanceGrid(10, 10); // BinaryTree.Maze(longestGrid); Sidewinder.Maze(longestGrid); var start = longestGrid[0, 0]; var distances = start.Distances; var(newStart, distance) = distances.Max; var newDistances = newStart.Distances; var(goal, distance2) = newDistances.Max; longestGrid.Distances = newDistances.PathTo(goal); var output = longestGrid.ToUgly(goal); Console.WriteLine(output); Console.WriteLine("The exit cell(and the farthest from the start) coordinates: x=" + goal.Column + " y=" + goal.Row); TextWriter ts = new StreamWriter(@"C:\1.txt"); ts.Write(output); ts.Close(); var robot = new Robot { Location = new Point { X = newStart.Column, Y = newStart.Row } }; var robot2 = new Robot2 { Location = new Point { X = newStart.Column, Y = newStart.Row } }; var robot3 = new Robot3 { Location = new Point { X = newStart.Column, Y = newStart.Row } }; var maze = Maze.Load(@"C:\1.txt"); var ai = new AI { Robot2 = robot2, Maze = maze, Robot = robot, Robot3 = robot3 }; ai.StartBot(ai); }