// Use this for initialization void Start() { nav = GetComponent <NavMeshAgent> (); otherCamera = GameObject.FindGameObjectsWithTag("MainCamera"); script = GetComponent <Digimon_Behaviour> (); evolving = true; animation = GetComponent <Animation> (); //to reduce the GetComponent calls we use the new references created to hold the values partner_Stats = partner.GetComponent <Partner_Stats>(); scr_Hour = _Day.GetComponent <DigiTime>(); }
// Use this for initialization void Start() { //Variables copied directly from digimon base digiTime = Clock.GetComponent <DigiTime> (); agetext.GetComponent <Text> (); hourbefore = 0; lives = 3; digimonBase = partnerDigimon.GetComponent <DigimonBase>(); partnerTier1 = digimonBase.tier1.GetComponent <DigimonBase> (); //For car mistakes hungerLevel = 0; hungerLevelMax = digimonBase.hungerLevel; }
// Use this for initialization void Start() { //Variables copied directly from digimon base digiTime = Clock.GetComponent<DigiTime> (); agetext.GetComponent<Text> (); hourbefore = 0; lives = 3; digimonBase= partnerDigimon.GetComponent<DigimonBase>(); partnerTier1= digimonBase.tier1.GetComponent<DigimonBase> (); //For car mistakes hungerLevel=0; hungerLevelMax=digimonBase.hungerLevel; }
// Use this for initialization void Start() { nav = GetComponent<NavMeshAgent> (); otherCamera = GameObject.FindGameObjectsWithTag("MainCamera"); script = GetComponent<Digimon_Behaviour> (); evolving = true; animation = GetComponent<Animation> (); //to reduce the GetComponent calls we use the new references created to hold the values partner_Stats = partner.GetComponent<Partner_Stats>(); scr_Hour = _Day.GetComponent<DigiTime>(); }