private void LogToDiary() { if (!agent.Id.Equals("Player")) { return; } string type = Modifier == ModifierTypes.Fire ? " a fire bullet" : Modifier == ModifierTypes.Water ? " a water bullet" : ""; DiaryLogger.Log($"Slimey shot{type}!"); }
private void LogToDiary() { if (!agent.Id.Equals("Player")) { return; } string terrainType = (Modifier == ModifierTypes.Air || Modifier == ModifierTypes.Fire || Modifier == ModifierTypes.Water) ? Modifier.ToString() : "land"; DiaryLogger.Log($"Slimey started to walk through the {terrainType.ToLower()}"); }
private void LogToDiary() { if (!agent.Id.Equals("Player")) { return; } string terrainType = (Modifier == ModifierTypes.Air || Modifier == ModifierTypes.Fire || Modifier == ModifierTypes.Water) ? Modifier.ToString() : "earth"; DiaryLogger.Log($"Slimey jumped from the {terrainType.ToLower()}"); }
private void LogToDiary(List <Agent> targets) { if (!agent.Id.Equals("Player")) { return; } string target = (targets.Count == 0) ? "the air" : (targets.Count == 1) ? "an enemy" : "many enemies"; DiaryLogger.Log($"Slimey struck {target}"); }
public void EndGame(bool won) { GameEnded = true; controlGUI.DisableButtons(); if (won) { DiaryLogger.Log("Slimey won!"); endGUI.ShowGameWon(); } else { DiaryLogger.Log("Slimey died..."); endGUI.ShowGameOver(); } }