Пример #1
0
 public static Offset <DesiredBallState> CreateDesiredBallState(FlatBufferBuilder builder,
                                                                Offset <DesiredPhysics> physicsOffset = default(Offset <DesiredPhysics>))
 {
     builder.StartObject(1);
     DesiredBallState.AddPhysics(builder, physicsOffset);
     return(DesiredBallState.EndDesiredBallState(builder));
 }
Пример #2
0
 public static DesiredBallState GetRootAsDesiredBallState(ByteBuffer _bb, DesiredBallState obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }