Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     memberTemplate = GetComponentInChildren <DeckListMember>(true);
     memberTemplate.gameObject.SetActive(false);
     activeMembers = new List <DeckListMember>();
     visualizer.gameObject.SetActive(false);
 }
Пример #2
0
 public void OnMouseOver(DeckListMember member)
 {
     if (member.represents != null)
     {
         visualizer.gameObject.SetActive(true);
         visualizer.ShowCardData(member.represents);
         visualizer.transform.position = member.transform.position - new Vector3(0, 12f, 0);
     }
 }
Пример #3
0
    private void CreateGearListing(string text)
    {
        DeckListMember newMember = Instantiate(memberTemplate, transform);

        newMember.GetComponent <Text>().text = text;
        newMember.gameObject.SetActive(true);
        newMember.gameObject.name = text;
        //newMember.represents = card;
        //newMember.OnMouseOver += OnMouseOver;
        //newMember.OnMouseLeave += OnMouseLeave;
        activeMembers.Add(newMember);
    }
Пример #4
0
 private void Start()
 {
     memberTemplate = GetComponentInChildren <DeckListMember>(true);
     memberTemplate.gameObject.SetActive(false);
 }