public override void Draw(DebugRender dr, Matrix transform, Color color) { var p0 = transform.TranslationVector; var p1 = transform.TranslationVector + Vector3.Up * 2; var pf = transform.TranslationVector + transform.Forward; dr.DrawRing(p0, 0.50f, color, 16); dr.DrawRing(p1, 0.50f, color, 16); dr.DrawLine(p0, pf, color, color, 5, 1); }