private void OnAck_ChangePartner(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); AckChangePartner ack = Serializer.Deserialize <AckChangePartner>(ms); XCharacter role = GTGlobal.Main; switch (ack.Pos) { case 1: role.Partner1 = ack.ID; break; case 2: role.Partner2 = ack.ID; break; } DataDBSCharacter.Update(role.Carrer, role); if (!DataDBSPartner.ContainsKey(ack.ID)) { XPartner xp = new XPartner(); xp.Id = ack.ID; xp.Level = 1; xp.Star = 0; xp.Wake = 0; xp.Advance = 1; xp.Exp = 0; DataDBSPartner.Insert(ack.ID, xp); } GTWorld.Instance.SyncMainPlayerData(ESyncDataType.TYPE_BASEATTR); GTEventCenter.FireEvent(GTEventID.TYPE_PARTNER_CHANGE, ack.Pos, ack.ID); GTEventCenter.FireEvent(GTEventID.TYPE_CHANGE_FIGHTVALUE); }
private void OnAck_SetMount(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); AckSetMount ack = Serializer.Deserialize <AckSetMount>(ms); XCharacter role = GTGlobal.Main; role.Mount = ack.MountID; DataDBSCharacter.Update(role.Carrer, role); GTEventCenter.FireEvent(GTEventID.TYPE_MOUNT_DRESSMOUNT); }
private void OnAck_BattlePet(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); AckBattlePet ack = Serializer.Deserialize <AckBattlePet>(ms); XCharacter role = GTGlobal.Main; role.PetID = ack.ID; DataDBSCharacter.Update(role.Carrer, role); GTWorld.Instance.SyncMainPlayerData(ESyncDataType.TYPE_BASEATTR); GTEventCenter.FireEvent(GTEventID.TYPE_PET_BATTLE); GTEventCenter.FireEvent(GTEventID.TYPE_CHANGE_FIGHTVALUE); }
private void OnAck_UnloadRelics(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); AckUnloadRelics ack = Serializer.Deserialize <AckUnloadRelics>(ms); XCharacter role = GTGlobal.Main; role.Relic = 0; DataDBSCharacter.Update(role.Carrer, role); GTWorld.Instance.SyncMainPlayerData(ESyncDataType.TYPE_BASEATTR); GTEventCenter.FireEvent(GTEventID.TYPE_RELICS_UNLOAD, ack.RelicsID); GTEventCenter.FireEvent(GTEventID.TYPE_CHANGE_FIGHTVALUE); }
private void OnAck_GetRoleList(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); RoleListAck ack = Serializer.Deserialize <RoleListAck>(ms); if (GTItemHelper.ShowNetworkError(ack.RetCode) == false) { return; } for (int i = 0; i < ack.RoleList.Count; i++) { RoleItem item = ack.RoleList[i]; XCharacter data = new XCharacter(); data.Carrer = item.Carrer; data.Id = ReadCfgRole.GetDataById(item.Carrer).ActorID; data.GUID = item.RoleID; data.Level = item.Level; data.Name = item.Name; data.Type = (int)EActorType.PLAYER; data.Camp = (int)EBattleCamp.CT_PVE_PLAYER; DataDBSCharacter.Update(data.Carrer, data); } GTLauncher.Instance.LoadScene(GTCopyKey.SCENE_Role); }