/// 動作の再生セット
        public bool SetPlay( int actId, int loopCnt )
        {
            if( actId < 0 ){
            return false;
            }

            usePlayAct      = useChParam.GetMvtAct( actId );

            actFrame        = 0;
            actFrameMax     = 0;
            actLoopCnt      = loopCnt;
            return true;
        }
        /// 動作の再生セット
        public bool SetPlay(int actId, int loopCnt)
        {
            if (actId < 0)
            {
                return(false);
            }

            usePlayAct = useChParam.GetMvtAct(actId);

            actFrame    = 0;
            actFrameMax = 0;
            actLoopCnt  = loopCnt;
            return(true);
        }
/// private メソッド
///---------------------------------------------------------------------------

        /// 再生終了
        private void playEnd()
        {
            usePlayAct = null;
        }
 /// 終了
 public void End()
 {
     useUnitCmn = null;
     useChParam = null;
     usePlayAct = null;
 }
 /// 破棄
 public void Term()
 {
     usePlayAct    = null;
     useUnitCmn    = null;
     useChParam    = null;
 }
 /// private メソッド
 ///---------------------------------------------------------------------------
 /// 再生終了
 private void playEnd()
 {
     usePlayAct    = null;
 }