/// 動作の再生セット public bool SetPlay( int actId, int loopCnt ) { if( actId < 0 ){ return false; } usePlayAct = useChParam.GetMvtAct( actId ); actFrame = 0; actFrameMax = 0; actLoopCnt = loopCnt; return true; }
/// 動作の再生セット public bool SetPlay(int actId, int loopCnt) { if (actId < 0) { return(false); } usePlayAct = useChParam.GetMvtAct(actId); actFrame = 0; actFrameMax = 0; actLoopCnt = loopCnt; return(true); }
/// private メソッド ///--------------------------------------------------------------------------- /// 再生終了 private void playEnd() { usePlayAct = null; }
/// 終了 public void End() { useUnitCmn = null; useChParam = null; usePlayAct = null; }
/// 破棄 public void Term() { usePlayAct = null; useUnitCmn = null; useChParam = null; }