void client1_GetStateCompleted(object sender, ServiceReference1.GetStateCompletedEventArgs e)
        {
            try
            {
                // lst2.Items.Clear();
                Dices.Clear();
                Dat.Clear();
                foreach (var item in e.Result.lastDieRoll)
                {
                    Dat.Add(new Dicies()
                    {
                        Dieces = item
                    });
                }
                Dices.Add(new Dice()
                {
                    TileName = e.Result.ActiveTileName
                });
            }

            catch (Exception ex)
            {
                //  MessageBox.Show(ex.ToString());
            }
        }