private void checkIfGameOver() { int sizeOfBlackPossibleMoves = 0; int sizeOfWhitePossibleMoves = 0; for (int y = 0; y < this.r_boardSize; y++) { for (int x = 0; x < this.r_boardSize; x++) { Point p = new Point(x, y); DamkaPieces.Type t = this.GetPieceByIndex(p); int count = this.GetLandingOptions(p).Count; if (DamkaPieces.GetKing(t) != DamkaPieces.Type.BlackKing) { sizeOfBlackPossibleMoves += count; } else if (DamkaPieces.GetKing(t) != DamkaPieces.Type.WhiteKing) { sizeOfWhitePossibleMoves += count; } } } if (sizeOfBlackPossibleMoves == 0) { this.IsGameOver = true; this.Winner = this.r_player2; } else if (sizeOfWhitePossibleMoves == 0) { this.IsGameOver = true; this.Winner = this.r_player1; } }
private void switchPieces(Point i_index1, Point i_index2) { DamkaPieces.Type atIndex1 = this.GetPieceByIndex(i_index1); DamkaPieces.Type atIndex2 = this.GetPieceByIndex(i_index2); this.placePieceAt(i_index1, atIndex2); this.placePieceAt(i_index2, atIndex1); }
private void checkIfKingged(Point i_index) { DamkaPieces.Type type = this.GetPieceByIndex(i_index); bool hasReachedOtherSide = this.isSimplePieceOnOtherSide(i_index, type); if (hasReachedOtherSide) { this.placePieceAt(i_index, DamkaPieces.GetKing(type)); } }
public void SelfReset() { DamkaPieces.Type type = s_gameEngine.GetPieceByIndex(this.Index); this.Enabled = type != DamkaPieces.Type.None; this.Text = DamkaPieces.GetAdvancedType(type); this.Type = type; this.DimButton(); // Enable only current player. bool isSameType = DamkaPieces.IsSameType(s_gameEngine.GetPieceByIndex(this.Index), s_gameEngine.CurrentPlayer.PlayerType); this.Enabled = isSameType; }
private bool isSimplePieceOnOtherSide(Point i_index, DamkaPieces.Type i_type) { bool result = false; if (i_type == DamkaPieces.Type.BlackSimple && i_index.Y == this.r_boardSize - 1) { result = true; } else if (i_type == DamkaPieces.Type.WhiteSimple && i_index.Y == 0) { result = true; } return(result); }
private void checkIfEaten(Point i_index0, Point i_index1) { int howManySkipped = 0; int adder = (i_index1.X - i_index0.X > 0) ? -1 : 1; int deltaY = i_index0.Y - i_index1.Y; int deltaX = i_index0.X - i_index1.X; int m = deltaY / deltaX; int xLow = (i_index0.X < i_index1.X) ? i_index0.X : i_index1.X; int xHigh = (xLow == i_index1.X) ? i_index0.X : i_index1.X; int yOfLow = (xLow == i_index0.X) ? i_index0.Y : i_index1.Y; for (int x = i_index1.X + adder; x >= xLow && x <= xHigh; x = x + adder) { int y = m * (x - xLow) + yOfLow; DamkaPieces.Type tmp = this.GetPieceByIndex(new Point(x, y)); if (DamkaPieces.IsEnemyType(tmp, this.GetPieceByIndex(i_index1))) { if (this.isSkippableIndex(i_index0, i_index1)) { howManySkipped++; } } } if (howManySkipped == 1) { for (int x = i_index1.X + adder; x >= xLow && x <= xHigh; x = x + adder) { int y = m * (x - xLow) + yOfLow; Point p = new Point(x, y); DamkaPieces.Type tmp = this.GetPieceByIndex(p); if (DamkaPieces.IsEnemyType(tmp, this.GetPieceByIndex(i_index1))) { if (this.isSkippableIndex(i_index0, i_index1)) { this.placePieceAt(p, DamkaPieces.Type.None); } } } } }
private bool isIndexAbstractedByEnemy(Point i_destination, Point i_origin) { int adder = (i_origin.X - i_destination.X > 0) ? -1 : 1; int deltaY = i_destination.Y - i_origin.Y; int deltaX = i_destination.X - i_origin.X; int m = deltaY / deltaX; int xLow = (i_destination.X < i_origin.X) ? i_destination.X : i_origin.X; int xHigh = (xLow == i_origin.X) ? i_destination.X : i_origin.X; int yOfLow = (xLow == i_destination.X) ? i_destination.Y : i_origin.Y; int distance = 0; // count how many enemies between the points. int numberOfEnemiesInRange = 0; for (int x = i_origin.X + adder; x >= xLow && x <= xHigh; x = x + adder) { distance++; int y = m * (x - xLow) + yOfLow; DamkaPieces.Type tmp = this.GetPieceByIndex(new Point(x, y)); if (DamkaPieces.IsEnemyType(tmp, this.GetPieceByIndex(i_origin))) { numberOfEnemiesInRange++; } } bool isKing = DamkaPieces.isKing(this.GetPieceByIndex(i_origin)); bool result = false; if (isKing && numberOfEnemiesInRange == 1) { result = false; } else if (distance == 1 && numberOfEnemiesInRange == 1) { result = true; } return(result); }
private bool isIndexAbstractedByOtherPiece(Point i_destination, Point i_origin) { int adder = (i_origin.X - i_destination.X > 0) ? -1 : 1; int deltaY = i_destination.Y - i_origin.Y; int deltaX = i_destination.X - i_origin.X; int m = deltaY / deltaX; int xLow = (i_destination.X < i_origin.X) ? i_destination.X : i_origin.X; int xHigh = (xLow == i_origin.X) ? i_destination.X : i_origin.X; int yOfLow = (xLow == i_destination.X) ? i_destination.Y : i_origin.Y; for (int x = i_origin.X + adder; x >= xLow && x <= xHigh; x += adder) { int y = m * (x - xLow) + yOfLow; DamkaPieces.Type tmp = this.GetPieceByIndex(new Point(x, y)); if (DamkaPieces.IsSameType(tmp, this.GetPieceByIndex(i_origin))) { return(true); } } return(false); }
private void placePieceAt(Point i_index, DamkaPieces.Type i_type) { this.Board[i_index.X, i_index.Y] = i_type; }
public PlayerMove(Point p0, Point p1, DamkaPieces.Type type) { this.From = p0; this.To = p1; this.Type = type; }
public Player(string i_playerName, DamkaPieces.Type i_playerType) { this.Name = i_playerName; this.PlayerType = i_playerType; this.m_movesHistory = new LinkedList <PlayerMove>(); }