Пример #1
0
    /// <summary>
    /// Bypasses armor and damages player
    /// </summary>
    public void DamagePlayerDirectly(int damage)
    {
        base.TakeDamage(damage);
        DamageCounter instance = Instantiate(damageCounterPrefab, transform);

        instance.SetText(damage.ToString());
        animator.SetTrigger("damage");
        UpdateStats();
    }
Пример #2
0
    /// <summary>
    /// Applies damage effects to indicate to the player that damage is happening!
    /// </summary>
    /// <param name="damage"></param>
    public void ApplyDamageEffects(int damage)
    {
        SpawnDamageParticles();
        if (damage >= maxHealth.GetValue() / 2f)
        {
            CameraShaker.Instance.ShakeOnce(1f, 1f, 0.0f, 0.3f);
            SoundManager.Instance.PlayRandomizedPitch(SoundDatabase.Instance.PlayerHighAttack);
        }
        else
        {
            SoundManager.Instance.PlayRandomizedPitch(SoundDatabase.Instance.PlayerAttack);
        }
        DamageCounter instance = Instantiate(damageCounterPrefab);

        instance.SetText(damage.ToString());
        instance.transform.position = transform.position;
        animator.SetTrigger("damage");
        healthSlider.value = health / maxHealth.GetValue() * 100;
    }