Пример #1
0
    IEnumerator Start()
    {
        yield return new WaitForSeconds (1);

        memoryObj = GameObject.Find ("MemoryObject");
        if (memoryObj != null) {
            print (memoryObj);
            memorize = memoryObj.GetComponent<Memorize> ();
            stageName = memorize.fGetStageName ();

            print(memorize.fGetStageName ());
        }
        print (stageName);

        saveName = pathT + "/" + stageName;

        if (saveType == 3) {
            int ln = saveName.Length;
            GameObject.Find ("saveFolderText").GetComponent<Text> ().text = "all system green ";
        }

        createstagecontroll = GameObject.Find ("Main").GetComponent<CreateStageControll> ();
        sendmail = GameObject.Find ("Main").GetComponent<SendMail> ();
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        playercontroll = GameObject.Find ("Boxs2nd2").GetComponent<PlayerControll> ();
        createstagecontroll = GameObject.Find ("Main").GetComponent<CreateStageControll> ();

        origin = gameObject.tag;

        StartCoroutine ("fBlockIsOnGroundFlag");

        if (gameObject.tag == "TurnL")
        {
            clone = Instantiate (turnCanvas, transform.position, Quaternion.Euler (90, 0, 0)) as GameObject;

            clone.transform.SetParent(transform);

            StartCoroutine ("fRollLObject");
        }

        if (gameObject.tag == "TurnR")
        {

            clone = Instantiate (turnCanvas, transform.position, Quaternion.Euler (90, 0, 0)) as GameObject;
            clone.transform.localScale = new Vector3(-1 * clone.transform.localScale.x,
                                                     clone.transform.localScale.y,
                                                     clone.transform.localScale.z);

            clone.transform.SetParent(transform);

            StartCoroutine ("fRollRObject");
        }

        //********************************************* 0629 igarashi start
        if (gameObject.tag == "Bomb")
        {
            StartCoroutine ("fBombObject");
        }
        //********************************************* 0629 igarashi end
        //-------------------------------------------------0715 kawashima add
        mainkawashima = GameObject.Find ("Main").GetComponent<MainKawashima> ();
        stagecontroll = GameObject.Find ("Main").GetComponent<Stage01ControlKawashima> ();
    }
	// Use this for initialization
	void Start () {
		createstagecontroll = GameObject.Find ("Main").GetComponent<CreateStageControll> ();
		setCubeList ();

//		deleteCubeList ();
	}