void Start() { GameManager.Instance.StartRound += () => lockedByGame = false; GameManager.Instance.OnResetRound += StopVibrating; GameManager.Instance.OnResetRound += ResetRound; GameManager.Instance.OnChangeScene += StopVibrating; transform.Find("DronePos_To_RT").gameObject.layer = LayerMask.NameToLayer("Drone"); ControlModule.HandleCollisions(this); }
public Test发射机测试基础(PowerMeterBase powermeter, SignalGeneratorBase signal, ControlModule control, WaveformGeneratorBase wave) { _SignalGener = signal; _PowerMeter = powermeter; _ControlModule = control; _WaveFormGenerator = wave; int count = 0; foreach (频率工作范围 item in Enum.GetValues(typeof(频率工作范围))) { LX频率校准映射.Add(item, count++); } }
public Test发射机_电压电流_BITE检测(PowerSupplyBase psw, PowerSupplyBase ppt, ControlModule control) { _PowerSupply_PSW = psw; _PowerSupply_PPT = ppt; _ControlModule = control; _PPT_Thread = new Thread(PPT_Work); _PSW_Thread = new Thread(PSW_Work); _BITE_Thread = new Thread(BITE_Work); _PSW_Thread.IsBackground = true; _PPT_Thread.IsBackground = true; _BITE_Thread.IsBackground = true; }
public ParentForm() { InitializeComponent(); SumModule = sumModule; ResultModule = resultModule; ControlModule = controlModule; ControlModule.GlobalForm = this; SumModule.OnClickCallback += (result) => { ResultModule.Result = result; return(result); }; }
private void txtOutput_ButtonClick(object sender, DevExpress.XtraEditors.Controls.ButtonPressedEventArgs e) { FrmConnectionFinder form = new FrmConnectionFinder(ControlModule.ModuleType.Sensor, this.Connection); form.ShowDialog(this); if (form.DialogResult == DialogResult.OK) { this.Connection = form.SelectedConnection; this.Decoder = form.SelectedDecoder; Project.ControlModuleConnectionManager.Assign(this.Connection.ID, this.ConnectionIndex, this.Block.ID); ShowSelectedOutput(); } }
public void Init() { #region fetchblocks GridTerminalSystemUtils GTS = new GridTerminalSystemUtils(Me, GridTerminalSystem); control = GTS.GetBlockWithNameOnGrid(controllerName) as IMyShipController; mergeBlock = GTS.GetBlockWithNameOnGrid(mergeBlockName) as IMyShipMergeBlock; var antennas = new List <IMyRadioAntenna>(); GTS.GetBlocksOfTypeOnGrid(antennas); #endregion #region initModules if (antennas.Count > 0) { commsHandler = new CommsHandler(this, antennas.First()); } else { commsHandler = new CommsHandler(this, null); } var commands = new Commands(this, commsHandler); commands.RegisterCommands(); EntityTracking_Module.refExpSettings refExp = EntityTracking_Module.refExpSettings.Sensor | EntityTracking_Module.refExpSettings.Turret; targetTracker = new EntityTracking_Module(GTS, control, null, refExp); targetTracker.onEntityDetected += OnTargetFound; controlModule = new ControlModule(GTS, control); proNav = new ProNav(controlModule, 30); missionScheduler = new Scheduler(); payload = new Payload(GTS, backupDetonationEngageDist); #endregion mode = CurrentMode.Idle; initialized = true; Runtime.UpdateFrequency = UpdateFrequency.Update1; }
// Use this for initialization void Start() { reloadTime = 1.5f; isReloading = false; baseFireCooldown = 1.0f; cm = GameObject.Find("GameController").GetComponent<ControlModule>(); }
public Test测试前后开机与关机(PowerMeterBase powermeter, SignalGeneratorBase signal, ControlModule control, WaveformGeneratorBase wave, PowerSupplyBase power_ppt, PowerSupplyBase power_psw) : base(powermeter, signal, control, wave) { _PowerSupply_PSW = power_psw; _PowerSupply_PPT = power_ppt; }
// Use this for initialization void Start() { rb = GetComponent<Rigidbody2D>(); cm = GameObject.Find("GameController").GetComponent<ControlModule>(); }
public Test发射机_脉内信杂比(PowerMeterBase powermeter, SignalGeneratorBase signal, SpectrumAnalyzerBase spe, ControlModule control, WaveformGeneratorBase wave) : base(powermeter, signal, control, wave) { _Spec = spe; }
public virtual double GetValue(double x, double y, double z) { if (ControlModule == null || SourceModule1 == null || SourceModule2 == null) { throw new NullReferenceException("Control and source modules must be provided."); } double controlValue = ControlModule.GetValue(x, y, z); double alpha; if (EdgeFalloff > 0.0) { if (controlValue < (LowerBound - EdgeFalloff)) { // The output value from the control module is below the selector // threshold; return the output value from the first source module. return(SourceModule1.GetValue(x, y, z)); } else if (controlValue < (LowerBound + EdgeFalloff)) { // The output value from the control module is near the lower end of the // selector threshold and within the smooth curve. Interpolate between // the output values from the first and second source modules. double lowerCurve = (LowerBound - EdgeFalloff); double upperCurve = (LowerBound + EdgeFalloff); alpha = SCurve3((controlValue - lowerCurve) / (upperCurve - lowerCurve)); return(LinearInterpolate(SourceModule1.GetValue(x, y, z), SourceModule2.GetValue(x, y, z), alpha)); } else if (controlValue < (UpperBound - EdgeFalloff)) { // The output value from the control module is within the selector // threshold; return the output value from the second source module. return(SourceModule2.GetValue(x, y, z)); } else if (controlValue < (UpperBound + EdgeFalloff)) { // The output value from the control module is near the upper end of the // selector threshold and within the smooth curve. Interpolate between // the output values from the first and second source modules. double lowerCurve = (UpperBound - EdgeFalloff); double upperCurve = (UpperBound + EdgeFalloff); alpha = SCurve3( (controlValue - lowerCurve) / (upperCurve - lowerCurve)); return(LinearInterpolate(SourceModule2.GetValue(x, y, z), SourceModule1.GetValue(x, y, z), alpha)); } else { // Output value from the control module is above the selector threshold; // return the output value from the first source module. return(SourceModule1.GetValue(x, y, z)); } } else { if (controlValue < LowerBound || controlValue > UpperBound) { return(SourceModule1.GetValue(x, y, z)); } else { return(SourceModule2.GetValue(x, y, z)); } } }
public override double GetValue(double x, double y, double z) { // var result = base.GetValue(x, y, z); double del = Div * 150.0f; double xx = (x * del); double yy = (z * del); var col = Bitmap.GetPixel((int)xx, (int)(yy)); float height = col.R / 255.0f; if (col.A == 0) { return(0); } if (height > 0.7f) { } height -= 0.5f; height *= 2.0f; double controlValue = ControlModule.GetValue(x, y, z); double alpha; controlValue = height + (controlValue * 1.2f * Randomness); if (EdgeFalloff > 0.0) { if (controlValue < (LowerBound - EdgeFalloff)) { // The output value from the control module is below the selector // threshold; return the output value from the first source module. return(SourceModule1.GetValue(x, y, z)); } else if (controlValue < (LowerBound + EdgeFalloff)) { // The output value from the control module is near the lower end of the // selector threshold and within the smooth curve. Interpolate between // the output values from the first and second source modules. double lowerCurve = (LowerBound - EdgeFalloff); double upperCurve = (LowerBound + EdgeFalloff); alpha = SCurve3((controlValue - lowerCurve) / (upperCurve - lowerCurve)); return(LinearInterpolate(SourceModule1.GetValue(x, y, z), SourceModule2.GetValue(x, y, z), alpha)); } else if (controlValue < (UpperBound - EdgeFalloff)) { // The output value from the control module is within the selector // threshold; return the output value from the second source module. return(SourceModule2.GetValue(x, y, z)); } else if (controlValue < (UpperBound + EdgeFalloff)) { // The output value from the control module is near the upper end of the // selector threshold and within the smooth curve. Interpolate between // the output values from the first and second source modules. double lowerCurve = (UpperBound - EdgeFalloff); double upperCurve = (UpperBound + EdgeFalloff); alpha = SCurve3( (controlValue - lowerCurve) / (upperCurve - lowerCurve)); return(LinearInterpolate(SourceModule2.GetValue(x, y, z), SourceModule1.GetValue(x, y, z), alpha)); } else { // Output value from the control module is above the selector threshold; // return the output value from the first source module. return(SourceModule1.GetValue(x, y, z)); } } else { if (controlValue < LowerBound || controlValue > UpperBound) { return(SourceModule1.GetValue(x, y, z)); } else { return(SourceModule2.GetValue(x, y, z)); } } }
public ProNav(ControlModule controller, double navGain = 3) { NavGain = navGain; this.controller = controller; }
public override UnityEngine.Color GetColour(double x, double y) { double controlValue = ControlModule.GetValue(x, y); float alpha; double lowerBound = LowerBound.GetValue(x, y); double upperBound = UpperBound.GetValue(x, y); double edgeFalloff = EdgeFalloff.GetValue(x, y); if (edgeFalloff > 0.0) { if (controlValue < (lowerBound - edgeFalloff)) { // The output value from the control module is below the selector // threshold; return the output value from the first source module. return(SourceModule1.GetColour(x, y)); } else if (controlValue < (lowerBound + edgeFalloff)) { // The output value from the control module is near the lower end of the // selector threshold and within the smooth curve. Interpolate between // the output values from the first and second source modules. double lowerCurve = (lowerBound - edgeFalloff); double upperCurve = (lowerBound + edgeFalloff); alpha = (float)Loonim.Math.SCurve3((controlValue - lowerCurve) / (upperCurve - lowerCurve)); return(Loonim.Math.LinearInterpolate(SourceModule1.GetColour(x, y), SourceModule2.GetColour(x, y), alpha)); } else if (controlValue < (upperBound - edgeFalloff)) { // The output value from the control module is within the selector // threshold; return the output value from the second source module. return(SourceModule2.GetColour(x, y)); } else if (controlValue < (upperBound + edgeFalloff)) { // The output value from the control module is near the upper end of the // selector threshold and within the smooth curve. Interpolate between // the output values from the first and second source modules. double lowerCurve = (upperBound - edgeFalloff); double upperCurve = (upperBound + edgeFalloff); alpha = (float)Loonim.Math.SCurve3( (controlValue - lowerCurve) / (upperCurve - lowerCurve)); return(Loonim.Math.LinearInterpolate(SourceModule2.GetColour(x, y), SourceModule1.GetColour(x, y), alpha)); } else { // Output value from the control module is above the selector threshold; // return the output value from the first source module. return(SourceModule1.GetColour(x, y)); } } else { if (controlValue < lowerBound || controlValue > upperBound) { return(SourceModule1.GetColour(x, y)); } else { return(SourceModule2.GetColour(x, y)); } } }
public Test发射机_脉冲前后沿(PowerMeterBase powermeter, SignalGeneratorBase signal, ControlModule control, WaveformGeneratorBase wave) : base(powermeter, signal, control, wave) { }
// Use this for initialization void Start() { cm = GameObject.Find("GameController").GetComponent<ControlModule>(); }
private void Initialize() { this.Block = null; this.Connection = null; this.Decoder = null; }