void ViewBind(CommonLocateView view) { BindingSet <CommonLocateView, CommonLocateViewModel> bindingSet = view.CreateBindingSet <CommonLocateView, CommonLocateViewModel>(); bindingSet.Build(); }
public override void CreateBinding(GameObject obj) { _viewGameObject = obj; _viewCanvas = _viewGameObject.GetComponent <Canvas>(); bool bFirst = false; var view = obj.GetComponent <CommonLocateView>(); if (view == null) { bFirst = true; view = obj.AddComponent <CommonLocateView>(); view.FillField(); } DataInit(view); SpriteReset(); if (bFirst) { SaveOriData(view); } _view = view; viewBase = view; }
private void EventTriggerBind(CommonLocateView view) { }
void SaveOriData(CommonLocateView view) { }
void DataInit(CommonLocateView view) { }