void Awake() { if (Instance != null) { Debug.LogError(this.name + " is singleton, somebody is creating another instance !!"); } Instance = this; if (uLink.Network.isClient) { BloodHit.Init(4); DefaultHit.Init(5); MetalHit.Init(5); WaterHit.Init(5); HitEffects.Add(0, DefaultHit); HitEffects.Add(27, WaterHit); HitEffects.Add(28, DefaultHit); HitEffects.Add(29, MetalHit); // special hits... PlasmaGunHit.Init(5); RailGunHit.Init(5); } }
void Awake() { Instance = this; Blood.Init(10); BloodBig.Init(10); BlockHit.Init(5); BlockBreak.Init(3); Critical.Init(4); Knockdown.Init(4); Whirl.Init(3); Roll.Init(3); Spawn.Init(5); Disappear.Init(5); }
void Awake() { if (Instance != null) { Debug.LogError(this.name + " is singleton, somebody is creating another instance !!"); } Instance = this; Blood.Init(10); BloodBig.Init(10); BlockHit.Init(5); BlockBreak.Init(3); Critical.Init(4); Knockdown.Init(4); Whirl.Init(3); Roll.Init(3); Spawn.Init(5); Disappear.Init(5); }