public void SetColor(Color c) { var cgcol = c.GetCGColor(); _c.SetFillColor(cgcol); _c.SetStrokeColor(cgcol); }
public void SetColor(Color c) { var cgcol = c.GetCGColor(); #if MONOMAC _c.SetFillColorWithColor(cgcol); _c.SetStrokeColorWithColor(cgcol); #else _c.SetFillColor(cgcol); _c.SetStrokeColor(cgcol); #endif }
public void SetColor(Color c) { var cgcol = c.GetCGColor (); _c.SetFillColorWithColor (cgcol); _c.SetStrokeColorWithColor (cgcol); }
public void SetColor (Color c) { // _color = c; var cgcol = c.GetCGColor (); _c.SetFillColor (cgcol); _c.SetStrokeColor (cgcol); _g = null; }
public void SetColor(Color c) { var cgcol = c.GetCGColor (); #if MONOMAC _c.SetFillColorWithColor (cgcol); _c.SetStrokeColorWithColor (cgcol); #else _c.SetFillColor (cgcol); _c.SetStrokeColor (cgcol); #endif }
public void Clear(Color c) { // Fill the entire context area with the given color. _c.SaveState(); _c.SetFillColorWithColor(c.GetCGColor()); _c.FillRect(_c.GetClipBoundingBox()); _c.RestoreState(); }