protected BepuPhysicsComponent() { CanScaleShape = true; ColliderShapes = new ColliderShapeCollection(this); NewPairChannel = new Channel <BepuCollision> { Preference = ChannelPreference.PreferSender }; PairEndedChannel = new Channel <BepuCollision> { Preference = ChannelPreference.PreferSender }; }
protected PhysicsColliderComponent() { ColliderShapes = new ColliderShapeCollection(this); }