private void Start() { _commandInfoList = _commandInfo.GetAllCommandInfos("Commands"); _clothingManager = GameObject.FindWithTag("generator").GetComponent <ClothingManager>(); _spriteHandler = GameObject.FindWithTag("generator").GetComponent <SpriteHandler>(); _inputField = gameObject.GetComponent <InputField>(); }
internal Game() { ClientManager = new GameClientManager(); BanManager = new ModerationBanManager(); RoleManager = new RoleManager(); Catalog = new Catalog(); CatalogPremium = new CatalogPremium(); Navigator = new Navigator(); NewNavigatorManager = new NewNavigatorManager(); ItemManager = new ItemManager(); RoomManager = new RoomManager(); GroupManager = new GroupManager(); newsManager = new NewsManager(); ModerationTool = new ModerationTool(); questManager = new QuestManager(); youtubeManager = new YoutubeManager(); piñataManager = new PiñataHandler(); roomRankConfig = new RoomRankConfig(); AchievementManager = new AchievementManager(); talentManager = new TalentManager(); AlfaManager = new AlfaManager(); MuteManager = new MuteManager(); PromotionalBadgesManager = new PromotionalBadges(); TargetedOfferManager = new TargetedOfferManager(); RoomQueueManager = new RoomQueueManager(); CraftableProductsManager = new CraftableProductsManager(); ClothingManager = new ClothingManager(); UserLookManager = new UserLook(); PrisaoManager = new PrisaoManager(); LandingTopUsersManager = new LandingTopUsers(); corManager = new CorManager(); giftManager = new GiftModeloManager(); }
public static void disposeInstance() { if(instance != null) { instance = null; } }
public static ClothingManager getInstance(ClothingSize para_size) { if(instance == null) { // Create instance. instance = new ClothingManager(para_size); } return instance; }
public CatalogManager() { this._marketplace = new MarketplaceManager(); this._petRaceManager = new PetRaceManager(); this._voucherManager = new VoucherManager(); this._clothingManager = new ClothingManager(); this._itemOffers = new Dictionary <int, int>(); this._pages = new Dictionary <int, CatalogPage>(); this._botPresets = new Dictionary <int, CatalogBot>(); this._items = new Dictionary <int, Dictionary <int, CatalogItem> >(); this._deals = new Dictionary <int, Dictionary <int, CatalogDeal> >(); }
public DressingRoomGUI (NiteController niteController) { clothingManager = new ClothingManager(niteController);//"ClothesAttachments.xml"); camera = GameObject.Find("Main Camera").GetComponent<Camera>(); currentSelections = new List<ClothingButton>(); handIcon = Resources.Load("hand") as Texture2D; buttons = new List<ClothingButton>(); int currentY = MENU_START_y; for (int i = 0; i < clothingManager.clothing.Length; i++) { buttons.Add(new ClothingButton(clothingManager.clothing[i], MENU_START_x, currentY, BUTTON_WIDTH, BUTTON_HEIGHT)); currentY += BUTTON_HOR_GAP; } }
public CatalogManager() { _marketplace = new MarketplaceManager(); _petRaceManager = new PetRaceManager(); _voucherManager = new VoucherManager(); _voucherManager.Init(); _clothingManager = new ClothingManager(); _clothingManager.Init(); _itemOffers = new Dictionary <int, int>(); _pages = new Dictionary <int, CatalogPage>(); _botPresets = new Dictionary <int, CatalogBot>(); _items = new Dictionary <int, Dictionary <int, CatalogItem> >(); _deals = new Dictionary <int, CatalogDeal>(); _promotions = new Dictionary <int, CatalogPromotion>(); }
void Awake() { foreach (var clothingsInConfirmationMenu in FindObjectsOfType <PurchaseClothingConfirmationMenu>()) { if (clothingsInConfirmationMenu != this) { Destroy(clothingsInConfirmationMenu.gameObject); } } clothingManager = FindObjectOfType <ClothingManager>(); closeButton.onClick.AddListener(() => Destroy(gameObject)); EventBroker.Instance().SubscribeMessage <EventUpdatePlayerInventory>(OnEventUpdateInventory); EventBroker.Instance().SubscribeMessage <EventHideUpdateWindows>(OnHideMenu); }
public CatalogManager() { _marketplace = new MarketplaceManager(); _petRaceManager = new PetRaceManager(); _voucherManager = new VoucherManager(); _clothingManager = new ClothingManager(); _predesignedManager = new PredesignedRoomsManager(); _predesignedManager.Initialize(); _itemOffers = new Dictionary <int, int>(); _pages = new Dictionary <int, CatalogPage>(); _botPresets = new Dictionary <int, CatalogBot>(); _items = new Dictionary <int, Dictionary <int, CatalogItem> >(); _deals = new Dictionary <int, Dictionary <int, CatalogDeal> >(); _predesignedItems = new Dictionary <int, PredesignedContent>(); _recyclerLevels = new List <int>(); }
public DressingRoomGUI(NiteController niteController) { clothingManager = new ClothingManager(niteController); //"ClothesAttachments.xml"); camera = GameObject.Find("Main Camera").GetComponent <Camera>(); currentSelections = new List <ClothingButton>(); handIcon = Resources.Load("hand") as Texture2D; buttons = new List <ClothingButton>(); int currentY = MENU_START_y; for (int i = 0; i < clothingManager.clothing.Length; i++) { buttons.Add(new ClothingButton(clothingManager.clothing[i], MENU_START_x, currentY, BUTTON_WIDTH, BUTTON_HEIGHT)); currentY += BUTTON_HOR_GAP; } }
public CatalogManager() { this._marketplace = new MarketplaceManager(); this._petRaceManager = new PetRaceManager(); this._voucherManager = new VoucherManager(); this._clothingManager = new ClothingManager(); this._predesignedManager = new PredesignedRoomsManager(); this._predesignedManager.Initialize(); this._itemOffers = new Dictionary <int, int>(); this._pages = new Dictionary <int, CatalogPage>(); this._botPresets = new Dictionary <int, CatalogBot>(); this._items = new Dictionary <int, Dictionary <int, CatalogItem> >(); this._deals = new Dictionary <int, Dictionary <int, CatalogDeal> >(); this._predesignedItems = new Dictionary <int, PredesignedContent>(); this._televisions = new Dictionary <int, TelevisionItem>(); }
void Awake() { if (instance != null) { Destroy(this.gameObject); } else { instance = this; } DontDestroyOnLoad(gameObject); /*---Adds all outfit items from the Resource folder to the clothes dictionary---*/ OutfitItem[] clothesFound = Resources.LoadAll <OutfitItem>("Clothing"); for (int i = 0; i < clothesFound.Length; i++) { clothes.Add(clothesFound[i].clothingID, clothesFound[i]); } }
void Awake() { clothingManager = FindObjectOfType <ClothingManager>(); print("Cloth Manager is:" + clothingManager); }
/// <summary> /// Initializes a new instance of the <see cref="HabboHotel" /> class. /// </summary> /// <param name="conns">The conns.</param> internal HabboHotel(int conns) { YupiWriterManager.WriteLine(@"Starting up Yupi Emulator for " + Environment.MachineName + "...", @"Yupi.Boot"); _clientManager = new GameClientManager(); using (IQueryAdapter queryReactor = Yupi.GetDatabaseManager().GetQueryReactor()) { AbstractBar bar = new AnimatedBar(); const int wait = 15, end = 5; uint itemsLoaded; uint navigatorLoaded; uint roomModelLoaded; uint achievementLoaded; uint pollLoaded; Progress(bar, wait, end, "Cleaning dirty in database..."); DatabaseCleanup(queryReactor); Progress(bar, wait, end, "Loading Bans..."); _banManager = new ModerationBanManager(); _banManager.LoadBans(queryReactor); Progress(bar, wait, end, "Loading Roles..."); _roleManager = new RoleManager(); _roleManager.LoadRights(queryReactor); Progress(bar, wait, end, "Loading Items..."); _itemManager = new ItemManager(); _itemManager.LoadItems(queryReactor, out itemsLoaded); Progress(bar, wait, end, "Loading Catalog..."); _catalog = new CatalogManager(); Progress(bar, wait, end, "Loading Targeted Offers..."); _targetedOfferManager = new TargetedOfferManager(); Progress(bar, wait, end, "Loading Clothing..."); _clothingManager = new ClothingManager(); _clothingManager.Initialize(queryReactor); Progress(bar, wait, end, "Loading Rooms..."); _roomManager = new RoomManager(); _roomManager.LoadModels(queryReactor, out roomModelLoaded); Progress(bar, wait, end, "Loading NavigatorManager..."); _navigatorManager = new HotelBrowserManager(); _navigatorManager.Initialize(queryReactor, out navigatorLoaded); Progress(bar, wait, end, "Loading Groups..."); _groupManager = new GroupManager(); _groupManager.InitGroups(); Progress(bar, wait, end, "Loading PixelManager..."); _pixelManager = new ExchangeManager(); Progress(bar, wait, end, "Loading HotelView..."); _hotelView = new HotelLandingManager(); Progress(bar, wait, end, "Loading Hall Of Fame..."); _hallOfFame = new HallOfFame(); Progress(bar, wait, end, "Loading ModerationTool..."); _moderationTool = new ModerationTool(); _moderationTool.LoadMessagePresets(queryReactor); _moderationTool.LoadPendingTickets(queryReactor); Progress(bar, wait, end, "Loading Bots..."); _botManager = new BotManager(); Progress(bar, wait, end, "Loading Events..."); _events = new RoomEvents(); Progress(bar, wait, end, "Loading Talents..."); _talentManager = new TalentManager(); _talentManager.Initialize(queryReactor); Progress(bar, wait, end, "Loading Pinata..."); _pinataHandler = new PinataHandler(); _pinataHandler.Initialize(queryReactor); Progress(bar, wait, end, "Loading Crackable Eggs..."); _crackableEggHandler = new CrackableEggHandler(); _crackableEggHandler.Initialize(queryReactor); Progress(bar, wait, end, "Loading Polls..."); _pollManager = new PollManager(); _pollManager.Init(queryReactor, out pollLoaded); Progress(bar, wait, end, "Loading Achievements..."); _achievementManager = new AchievementManager(queryReactor, out achievementLoaded); Progress(bar, wait, end, "Loading StaticMessages ..."); StaticMessagesManager.Load(); Progress(bar, wait, end, "Loading Guides ..."); _guideManager = new GuideManager(); Progress(bar, wait, end, "Loading and Registering Commands..."); CommandsManager.Register(); CacheManager.StartProcess(); //Progress(bar, wait, end, "Loading ServerMutantManager..."); //this.ServerMutantManager = new ServerMutantManager(); Console.Write("\r".PadLeft(Console.WindowWidth - Console.CursorLeft - 1)); } }
/// <summary> /// Initializes a new instance of the <see cref="Game"/> class. /// </summary> /// <param name="conns">The conns.</param> internal Game(int conns) { Console.WriteLine(); Console.WriteLine(@" ╔═╗╔╗╔╗──── ╔═╗╔═╗ ", @""); Console.WriteLine(@" ║╔╝╠╣║╚╗╔╦╗ ║╬║║╬║ ", @""); Console.WriteLine(@" ║╚╗║║║╔╣║║║ ║╗╣║╔╝", @""); Console.WriteLine(@" ╚═╝╚╝╚═╝╠╗║ ╚╩╝╚╝─ ", @""); Console.WriteLine(@" ────────╚═╝ ────── ", @""); Console.WriteLine(); Out.WriteLine(@"Mereos Developer", @"", ConsoleColor.Red); Out.WriteLine(@"Emulador desenvolvido para CityRP.", @"", ConsoleColor.Red); Console.WriteLine(); Out.WriteLine(@"CityRP Emulador está inicializando...", @"", ConsoleColor.Green); Console.WriteLine(); _clientManager = new GameClientManager(); using (var queryReactor = Plus.GetDatabaseManager().GetQueryReactor()) { AbstractBar bar = new AnimatedBar(); const int wait = 15, end = 5; uint itemsLoaded; uint navigatorLoaded; uint roomModelLoaded; uint achievementLoaded; uint pollLoaded; Progress(bar, wait, end, "Loading Bans..."); _banManager = new ModerationBanManager(); _banManager.Init(); Progress(bar, wait, end, "Loading Roles..."); _roleManager = new RoleManager(); _roleManager.LoadRights(queryReactor); Progress(bar, wait, end, "Loading Items..."); _itemManager = new ItemManager(); _itemManager.LoadItems(queryReactor, out itemsLoaded); Progress(bar, wait, end, "Loading Catalog..."); _catalog = new Catalog(); Progress(bar, wait, end, "Loading Clothing..."); _clothingManager = new ClothingManager(); _clothingManager.Initialize(queryReactor); Progress(bar, wait, end, "Loading Crafting..."); _craftingManager = new CraftingManager(); _craftingManager.Initialize(queryReactor); Progress(bar, wait, end, "Loading Rooms..."); _roomManager = new RoomManager(); _roomManager.LoadModels(queryReactor, out roomModelLoaded); Progress(bar, wait, end, "Loading Navigator..."); _navigator = new Navigator(); _navigator.Initialize(queryReactor, out navigatorLoaded); Progress(bar, wait, end, "Loading Groups..."); _groupManager = new GroupManager(); _groupManager.InitGroups(); _globalInventory = new InventoryGlobal(); Progress(bar, wait, end, "Loading HotelView..."); _hotelView = new HotelView(); Progress(bar, wait, end, "Loading ModerationTool..."); _moderationTool = new ModerationTool(); _moderationTool.LoadMessagePresets(queryReactor); _moderationTool.LoadPendingTickets(queryReactor); Progress(bar, wait, end, "Loading Bots..."); _botManager = new BotManager(); Progress(bar, wait, end, "Loading Quests..."); _questManager = new QuestManager(); _questManager.Initialize(queryReactor); Progress(bar, wait, end, "Loading Events..."); _events = new RoomEvents(); Progress(bar, wait, end, "Loading Ranks..."); _roomRankConfig = new RoomRankConfig(); _roomRankConfig.Initialize(); Progress(bar, wait, end, "Loading Talents..."); _talentManager = new TalentManager(); _talentManager.Initialize(queryReactor); Progress(bar, wait, end, "Loading Pinata..."); _pinataHandler = new PinataHandler(); _pinataHandler.Initialize(queryReactor); Progress(bar, wait, end, "Loading Crackable Eggs..."); _crackableEggHandler = new CrackableEggHandler(); _crackableEggHandler.Initialize(queryReactor); Progress(bar, wait, end, "Loading Polls..."); _pollManager = new PollManager(); _pollManager.Init(queryReactor, out pollLoaded); Progress(bar, wait, end, "Loading Achievements..."); _achievementManager = new AchievementManager(queryReactor, out achievementLoaded); Progress(bar, wait, end, "Loading StaticMessages ..."); StaticMessagesManager.Load(); Progress(bar, wait, end, "Loading Guides ..."); _guideManager = new GuideManager(); #region Roleplay Console.Write("[" + DateTime.Now.ToString("HH:mm:ss") + "] >> Lista de procurados gerada!"); Console.WriteLine(" -> READY!"); RoleplayManager.GenerateWantedList(); JobManager.init(); Console.Write("[" + DateTime.Now.ToString("HH:mm:ss") + "] >> " + JobManager.JobData.Count + " Trabalhos carregados"); Console.WriteLine(" -> READY!"); GetGroupManager().InitGroups(); GangManager.init(); Console.Write("[" + DateTime.Now.ToString("HH:mm:ss") + "] >> " + GangManager.GangData.Count + " Gangues carregadas"); Console.WriteLine(" -> READY!"); WeaponManager.init(); Console.Write("[" + DateTime.Now.ToString("HH:mm:ss") + "] >> " + WeaponManager.WeaponsData.Count + " Armas carregadas"); Console.WriteLine(" -> READY!"); ColourManager.Initialize(); MafiaWars = new MafiaWarManager(); Console.Write("[" + DateTime.Now.ToString("HH:mm:ss") + "] >> Mini Games iniciados!"); Console.WriteLine(" -> READY!"); RoleplayManager.init(); #endregion Manager.Cache.StartProcess(); using (var dbCleanUp = Plus.GetDatabaseManager().GetQueryReactor()) DatabaseCleanup(dbCleanUp); Console.Write("\r".PadLeft(Console.WindowWidth - Console.CursorLeft - 1)); } }