public static Client[] GetClientList(ClientInitialization C, int Count) { Client[] clients = new Client[Count]; for (int i = 0; i < Count; i++) { clients[i] = C(); } return(clients); }
//set all variables void Awake() { recordGroup = GameObject.Find("HH_GameManager").GetComponent <PrizmRecordGroup> (); clientInit = GameObject.Find("HH_GameManager").GetComponent <ClientInitialization> (); bootstrap = GameObject.Find("HH_GameManager").GetComponent <BootstrapHH> (); }
public void Awake() { associates = new List<PrizmRecord> (); handheldInitObject = GetComponent<ClientInitialization> (); }
void Awake() { recordGroup = GameObject.Find("GameManager").GetComponent <PrizmRecordGroup> (); clientInit = GameObject.Find("GameManager").GetComponent <ClientInitialization> (); gameManager = GameObject.Find("GameManager").GetComponent <GameManager> (); }
void Awake() { recordGroup = GameObject.Find ("GameManager").GetComponent<PrizmRecordGroup> (); clientInit = GameObject.Find ("GameManager").GetComponent<ClientInitialization> (); gameManager = GameObject.Find ("GameManager").GetComponent<GameManager> (); }
//set all variables void Awake() { recordGroup = GameObject.Find ("HH_GameManager").GetComponent<PrizmRecordGroup> (); clientInit = GameObject.Find ("HH_GameManager").GetComponent<ClientInitialization> (); bootstrap = GameObject.Find ("HH_GameManager").GetComponent<BootstrapHH> (); }
public void Awake() { associates = new List <PrizmRecord> (); handheldInitObject = GetComponent <ClientInitialization> (); }
//set all variables void Awake() { recordGroup = GameObject.Find ("GameManager").GetComponent<PrizmRecordGroup> (); clientInit = GameObject.Find ("GameManager").GetComponent<ClientInitialization> (); bootstrap = GameObject.Find ("GameManager").GetComponent<BootstrapHH> (); hand = GameObject.Find ("Hand"); debugList = new List<string> (); }