public static Client[] GetClientList(ClientInitialization C, int Count)
        {
            Client[] clients = new Client[Count];

            for (int i = 0; i < Count; i++)
            {
                clients[i] = C();
            }

            return(clients);
        }
Пример #2
0
 //set all variables
 void Awake()
 {
     recordGroup = GameObject.Find("HH_GameManager").GetComponent <PrizmRecordGroup> ();
     clientInit  = GameObject.Find("HH_GameManager").GetComponent <ClientInitialization> ();
     bootstrap   = GameObject.Find("HH_GameManager").GetComponent <BootstrapHH> ();
 }
 public void Awake()
 {
     associates = new List<PrizmRecord> ();
     handheldInitObject = GetComponent<ClientInitialization> ();
 }
Пример #4
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 void Awake()
 {
     recordGroup = GameObject.Find("GameManager").GetComponent <PrizmRecordGroup> ();
     clientInit  = GameObject.Find("GameManager").GetComponent <ClientInitialization> ();
     gameManager = GameObject.Find("GameManager").GetComponent <GameManager> ();
 }
 void Awake()
 {
     recordGroup = GameObject.Find ("GameManager").GetComponent<PrizmRecordGroup> ();
     clientInit = GameObject.Find ("GameManager").GetComponent<ClientInitialization> ();
     gameManager = GameObject.Find ("GameManager").GetComponent<GameManager> ();
 }
 //set all variables
 void Awake()
 {
     recordGroup = GameObject.Find ("HH_GameManager").GetComponent<PrizmRecordGroup> ();
     clientInit = GameObject.Find ("HH_GameManager").GetComponent<ClientInitialization> ();
     bootstrap = GameObject.Find ("HH_GameManager").GetComponent<BootstrapHH> ();
 }
Пример #7
0
 public void Awake()
 {
     associates         = new List <PrizmRecord> ();
     handheldInitObject = GetComponent <ClientInitialization> ();
 }
 //set all variables
 void Awake()
 {
     recordGroup = GameObject.Find ("GameManager").GetComponent<PrizmRecordGroup> ();
     clientInit = GameObject.Find ("GameManager").GetComponent<ClientInitialization> ();
     bootstrap = GameObject.Find ("GameManager").GetComponent<BootstrapHH> ();
     hand = GameObject.Find ("Hand");
     debugList = new List<string> ();
 }