void AcceptsAKeyForStart() { cleaning.CleanAllSave(); attenuation.TheAppearanceOfObject("Hero selection"); }
void YouLost() { cleaning.CleanAllSave(); roomManager.attenuation.TheAppearanceOfObject("Menu"); }
void AcceptsAKeyForStart() { cleaning.CleanAllSave(); attenuation.TheAppearanceOfObject("Hero selection"); }
void YouLost() { cleaning.CleanAllSave(); roomManager.attenuation.TheAppearanceOfObject("Menu"); }