Пример #1
0
    public void EnergySim200ms(float dt)
    {
        KSelectable component = GetComponent <KSelectable>();

        if (operational.IsActive)
        {
            generator.GenerateJoules(generator.WattageRating * dt, false);
            component.SetStatusItem(Db.Get().StatusItemCategories.Power, Db.Get().BuildingStatusItems.Wattage, generator);
        }
        else
        {
            generator.ResetJoules();
            component.SetStatusItem(Db.Get().StatusItemCategories.Power, Db.Get().BuildingStatusItems.GeneratorOffline, null);
            if (operational.IsOperational)
            {
                CircuitManager circuitManager = Game.Instance.circuitManager;
                if (circuitManager != null)
                {
                    ushort circuitID = circuitManager.GetCircuitID(powerCell);
                    bool   flag      = circuitManager.HasBatteries(circuitID);
                    bool   flag2     = false;
                    if (!flag && circuitManager.HasConsumers(circuitID))
                    {
                        flag2 = true;
                    }
                    else if (flag)
                    {
                        if (batteryRefillPercent <= 0f && circuitManager.GetMinBatteryPercentFullOnCircuit(circuitID) <= 0f)
                        {
                            flag2 = true;
                        }
                        else if (circuitManager.GetMinBatteryPercentFullOnCircuit(circuitID) < batteryRefillPercent)
                        {
                            flag2 = true;
                        }
                    }
                    if (flag2)
                    {
                        if (chore == null && smi.GetCurrentState() == smi.sm.on)
                        {
                            chore = new WorkChore <ManualGenerator>(Db.Get().ChoreTypes.GeneratePower, this, null, true, null, null, null, true, null, false, true, null, false, true, true, PriorityScreen.PriorityClass.basic, 5, false, true);
                        }
                    }
                    else if (chore != null)
                    {
                        chore.Cancel("No refill needed");
                        chore = null;
                    }
                    component.ToggleStatusItem(EnergyGenerator.BatteriesSufficientlyFull, !flag2, null);
                }
            }
        }
    }
Пример #2
0
    protected override bool OnWorkTick(Worker worker, float dt)
    {
        CircuitManager circuitManager = Game.Instance.circuitManager;
        bool           flag           = false;

        if (circuitManager != null)
        {
            ushort circuitID = circuitManager.GetCircuitID(powerCell);
            bool   flag2     = circuitManager.HasBatteries(circuitID);
            flag = ((flag2 && circuitManager.GetMinBatteryPercentFullOnCircuit(circuitID) < 1f) || (!flag2 && circuitManager.HasConsumers(circuitID)));
        }
        AttributeLevels component = worker.GetComponent <AttributeLevels>();

        if ((Object)component != (Object)null)
        {
            component.AddExperience(Db.Get().Attributes.Athletics.Id, dt, DUPLICANTSTATS.ATTRIBUTE_LEVELING.ALL_DAY_EXPERIENCE);
        }
        return(!flag);
    }