// Update is called once per frame protected override void MenuSpecificUpdate() { this.gameObject.SetActive(true); int key = 0; page = ItemWindowIndex / ItemsPerPages; numberofpages = player.Inventory.Items.Count / ItemsPerPages + 1; if (player.Inventory.Items.Count % ItemsPerPages == 0 && player.Inventory.Items.Count != 0) { numberofpages--; } if (Input.GetAxisRaw("Horizontal") > 0) { key = 6; } else if (Input.GetAxisRaw("Horizontal") < 0) { key = 4; } else if (Input.GetAxisRaw("Vertical") > 0) { key = 8; } else if (Input.GetAxisRaw("Vertical") < 0) { key = 2; } if (Input.GetKeyDown("x")) { State = WindowState.Inactive; return; } if (Input.GetKeyDown("z")) { if (player.Inventory.Items.Count <= ItemWindowIndex || ItemWindowIndex < 0) { return; } State = WindowState.WaitChildren; ChildrenWindow = ItemSelectWindow; ChildrenWindow.SetActive(true); ChildrenWindow.GetComponent <MenuWindow>().State = WindowState.Active; if (ChildrenWindow.GetComponent <ItemSelectWindow>()) { ChildrenWindow.GetComponent <ItemSelectWindow>().ItemWindow = this.gameObject; } return; } if (key == 2) { ItemWindowIndex++; } if (key == 8) { ItemWindowIndex--; } if (key == 6) { ItemWindowIndex += ItemsPerPages; } if (key == 4) { ItemWindowIndex -= ItemsPerPages; } if (ItemWindowIndex > player.Inventory.Items.Count - 1) { ItemWindowIndex = player.Inventory.Items.Count - 1; } if (ItemWindowIndex < 0) { ItemWindowIndex = 0; } if (PreviousItemWindowIndex != ItemWindowIndex) { PreviousItemWindowIndex = ItemWindowIndex; page = ItemWindowIndex / ItemsPerPages; StartCoroutine(KeyRepert(0.1f)); } }
// Update is called once per frame protected override void MenuSpecificUpdate() { int key = 0; List <string> MainSelectCommands = new List <string>(); MainSelectCommands.Clear(); MainSelectCommands.Add(ItemMenuString); MainSelectCommands.Add(MoveMenuString); MainSelectCommands.Add(CurrentJobMenuString); MainSelectCommands.Add(JobLevelMenuString); MainSelectCommands.Add(ActiveSkillMenuString); MainSelectCommands.Add(SaveMenuString); MainSelectCommands.Add(CloseMenuString); if (Input.GetAxisRaw("Horizontal") > 0) { key = 6; } else if (Input.GetAxisRaw("Horizontal") < 0) { key = 4; } else if (Input.GetAxisRaw("Vertical") > 0) { key = 8; } else if (Input.GetAxisRaw("Vertical") < 0) { key = 2; } if (Input.GetKeyDown("x")) { State = WindowState.Inactive; this.gameObject.SetActive(false); return; } if (Input.GetKeyDown("z")) { if (MainSelectCommands[MainWindowIndex] == ItemMenuString) { ChildrenWindow = ItemWindow; ChildrenWindow.SetActive(true); ChildrenWindow.GetComponent <MenuWindow>().State = WindowState.Active; State = WindowState.WaitChildren; } if (MainSelectCommands[MainWindowIndex] == MoveMenuString) { if (GameManager.instance.IsOnStair(Player.instance)) { MenuWindow.Command = WindowTurnCommand.MoveMap; State = WindowState.Inactive; this.gameObject.SetActive(false); } else { MessageWindow.instance.ConOut("足元に階段がありません。"); } } if (MainSelectCommands[MainWindowIndex] == CurrentJobMenuString) { ChildrenWindow = CurrentJobWindow; ChildrenWindow.SetActive(true); ChildrenWindow.GetComponent <MenuWindow>().State = WindowState.Active; State = WindowState.WaitChildren; } if (MainSelectCommands[MainWindowIndex] == JobLevelMenuString) { ChildrenWindow = JobWindow; ChildrenWindow.SetActive(true); ChildrenWindow.GetComponent <MenuWindow>().State = WindowState.Active; State = WindowState.WaitChildren; } if (MainSelectCommands[MainWindowIndex] == ActiveSkillMenuString) { ChildrenWindow = ActiveSkillWindow; ChildrenWindow.SetActive(true); ChildrenWindow.GetComponent <MenuWindow>().State = WindowState.Active; State = WindowState.WaitChildren; } if (MainSelectCommands[MainWindowIndex] == SaveMenuString) { //セーブ実行前に現在マップのデータをHOLDしておく Player.instance.HoldCharacterData(); GameManager.instance.boardScript.HoldCurrentMapData(); SystemManager.HoldSystemGameData(); SaveManager.SaveAllJson(); MessageWindow.instance.ConOut("セーブしました!"); } if (MainSelectCommands[MainWindowIndex] == CloseMenuString) { State = WindowState.Inactive; this.gameObject.SetActive(false); } return; } if (key == 2) { MainWindowIndex++; } if (key == 8) { MainWindowIndex--; } if (MainWindowIndex > MainSelectCommands.Count - 1) { MainWindowIndex = MainSelectCommands.Count - 1; } if (MainWindowIndex < 0) { MainWindowIndex = 0; } if (PreviousWindowIndex != MainWindowIndex) { PreviousWindowIndex = MainWindowIndex; StartCoroutine(KeyRepert(0.1f)); } MainText.text = ""; for (int i = 0; i < MainSelectCommands.Count; i++) { if (i == MainWindowIndex) { MainText.text += SelectionTag; } MainText.text += MainSelectCommands[i]; if (i == MainWindowIndex) { MainText.text += SelectionTagFooter; } MainText.text += "\n"; } }