/// <summary> /// Maybe an unnecessary contructor /// </summary> //public PieChart() : base(ChartTypes.Pie) //{ //} public override void InitChart() { base.InitChart(); chartShader = Shader.Find("Diffuse"); ChartObject.name = "The Pie Chart"; ChartObject.AddComponent <MeshFilter>(); ChartObject.GetComponent <MeshFilter>().mesh.name = String.Format("Pie Chart Mesh"); ChartObject.AddComponent <MeshRenderer>(); }