// Use this for initialization public void TransState(int sta) { switch ((EnumDate.E_CharState)sta) { case EnumDate.E_CharState.NONE: break; case EnumDate.E_CharState.MOVE: c_CR.Move(); break; case EnumDate.E_CharState.ATTACK: c_CR.Attack(); break; case EnumDate.E_CharState.DEFEND: c_CR.Defend(); break; } }