private void changeHealValue(bool arg0) { Damage.isOn = !arg0; if (arg0) { _currentItem.Attributes.Effect = EffectType.Heal; } _currentPage.SaveTeams(); }
private void HandleClickConfirm() { _character.PrefabName = _availableModels.ElementAt(_indexCharacter).name; _characterPage.SaveTeams(); _informationsComponent.UpdateIconPlayer(); gameObject.SetActive(false); }