public bool Equals(DestinyItemTransferRequest input) { if (input == null) { return(false); } return (( ItemReferenceHash == input.ItemReferenceHash || (ItemReferenceHash.Equals(input.ItemReferenceHash)) ) && ( StackSize == input.StackSize || (StackSize.Equals(input.StackSize)) ) && ( TransferToVault == input.TransferToVault || (TransferToVault != null && TransferToVault.Equals(input.TransferToVault)) ) && ( ItemId == input.ItemId || (ItemId.Equals(input.ItemId)) ) && ( CharacterId == input.CharacterId || (CharacterId.Equals(input.CharacterId)) ) && ( MembershipType == input.MembershipType || (MembershipType != null && MembershipType.Equals(input.MembershipType)) )); }
public bool Equals(DestinyInsertPlugsActionRequest input) { if (input == null) { return(false); } return (( ActionToken == input.ActionToken || (ActionToken != null && ActionToken.Equals(input.ActionToken)) ) && ( ItemInstanceId == input.ItemInstanceId || (ItemInstanceId.Equals(input.ItemInstanceId)) ) && ( Plug == input.Plug || (Plug != null && Plug.Equals(input.Plug)) ) && ( CharacterId == input.CharacterId || (CharacterId.Equals(input.CharacterId)) ) && ( MembershipType == input.MembershipType || (MembershipType != null && MembershipType.Equals(input.MembershipType)) )); }
public bool Equals(DestinyHistoricalStatsPerCharacter input) { if (input == null) { return(false); } return (( CharacterId == input.CharacterId || (CharacterId.Equals(input.CharacterId)) ) && ( Deleted == input.Deleted || (Deleted != null && Deleted.Equals(input.Deleted)) ) && ( Results == input.Results || (Results != null && Results.SequenceEqual(input.Results)) ) && ( Merged == input.Merged || (Merged != null && Merged.Equals(input.Merged)) )); }
public bool Equals(DestinyItemStateRequest input) { if (input == null) { return(false); } return (( State == input.State || (State != null && State.Equals(input.State)) ) && ( ItemId == input.ItemId || (ItemId.Equals(input.ItemId)) ) && ( CharacterId == input.CharacterId || (CharacterId.Equals(input.CharacterId)) ) && ( MembershipType == input.MembershipType || (MembershipType != null && MembershipType.Equals(input.MembershipType)) )); }
public bool Equals(DestinyLeaderboardEntry input) { if (input == null) { return(false); } return (( Rank == input.Rank || (Rank.Equals(input.Rank)) ) && ( Player == input.Player || (Player != null && Player.Equals(input.Player)) ) && ( CharacterId == input.CharacterId || (CharacterId.Equals(input.CharacterId)) ) && ( Value == input.Value || (Value != null && Value.Equals(input.Value)) )); }
public bool Equals(DestinyPostGameCarnageReportEntry input) { if (input == null) { return(false); } return (( Standing == input.Standing || (Standing.Equals(input.Standing)) ) && ( Score == input.Score || (Score != null && Score.Equals(input.Score)) ) && ( Player == input.Player || (Player != null && Player.Equals(input.Player)) ) && ( CharacterId == input.CharacterId || (CharacterId.Equals(input.CharacterId)) ) && ( Values == input.Values || (Values != null && Values.SequenceEqual(input.Values)) ) && ( Extended == input.Extended || (Extended != null && Extended.Equals(input.Extended)) )); }
public bool Equals(DestinyItemResponse input) { if (input == null) { return(false); } return (( CharacterId == input.CharacterId || (CharacterId.Equals(input.CharacterId)) ) && ( Item == input.Item || (Item != null && Item.Equals(input.Item)) ) && ( Instance == input.Instance || (Instance != null && Instance.Equals(input.Instance)) ) && ( Objectives == input.Objectives || (Objectives != null && Objectives.Equals(input.Objectives)) ) && ( Perks == input.Perks || (Perks != null && Perks.Equals(input.Perks)) ) && ( RenderData == input.RenderData || (RenderData != null && RenderData.Equals(input.RenderData)) ) && ( Stats == input.Stats || (Stats != null && Stats.Equals(input.Stats)) ) && ( TalentGrid == input.TalentGrid || (TalentGrid != null && TalentGrid.Equals(input.TalentGrid)) ) && ( Sockets == input.Sockets || (Sockets != null && Sockets.Equals(input.Sockets)) ) && ( ReusablePlugs == input.ReusablePlugs || (ReusablePlugs != null && ReusablePlugs.Equals(input.ReusablePlugs)) ) && ( PlugObjectives == input.PlugObjectives || (PlugObjectives != null && PlugObjectives.Equals(input.PlugObjectives)) )); }
public bool Equals(DestinyCharacterActionRequest input) { if (input == null) { return(false); } return (( CharacterId == input.CharacterId || (CharacterId.Equals(input.CharacterId)) ) && ( MembershipType == input.MembershipType || (MembershipType != null && MembershipType.Equals(input.MembershipType)) )); }
public bool Equals(DestinyItemSetActionRequest input) { if (input == null) { return(false); } return (( ItemIds == input.ItemIds || (ItemIds != null && ItemIds.SequenceEqual(input.ItemIds)) ) && ( CharacterId == input.CharacterId || (CharacterId.Equals(input.CharacterId)) ) && ( MembershipType == input.MembershipType || (MembershipType != null && MembershipType.Equals(input.MembershipType)) )); }
public bool Equals(FireteamMember input) { if (input == null) { return(false); } return (( DestinyUserInfo == input.DestinyUserInfo || (DestinyUserInfo != null && DestinyUserInfo.Equals(input.DestinyUserInfo)) ) && ( BungieNetUserInfo == input.BungieNetUserInfo || (BungieNetUserInfo != null && BungieNetUserInfo.Equals(input.BungieNetUserInfo)) ) && ( CharacterId == input.CharacterId || (CharacterId.Equals(input.CharacterId)) ) && ( DateJoined == input.DateJoined || (DateJoined != null && DateJoined.Equals(input.DateJoined)) ) && ( HasMicrophone == input.HasMicrophone || (HasMicrophone != null && HasMicrophone.Equals(input.HasMicrophone)) ) && ( LastPlatformInviteAttemptDate == input.LastPlatformInviteAttemptDate || (LastPlatformInviteAttemptDate != null && LastPlatformInviteAttemptDate.Equals(input.LastPlatformInviteAttemptDate)) ) && ( LastPlatformInviteAttemptResult == input.LastPlatformInviteAttemptResult || (LastPlatformInviteAttemptResult != null && LastPlatformInviteAttemptResult.Equals(input.LastPlatformInviteAttemptResult)) )); }
public bool Equals(DestinyCharacterComponent input) { if (input == null) { return(false); } return (( MembershipId == input.MembershipId || (MembershipId.Equals(input.MembershipId)) ) && ( MembershipType == input.MembershipType || (MembershipType != null && MembershipType.Equals(input.MembershipType)) ) && ( CharacterId == input.CharacterId || (CharacterId.Equals(input.CharacterId)) ) && ( DateLastPlayed == input.DateLastPlayed || (DateLastPlayed != null && DateLastPlayed.Equals(input.DateLastPlayed)) ) && ( MinutesPlayedThisSession == input.MinutesPlayedThisSession || (MinutesPlayedThisSession.Equals(input.MinutesPlayedThisSession)) ) && ( MinutesPlayedTotal == input.MinutesPlayedTotal || (MinutesPlayedTotal.Equals(input.MinutesPlayedTotal)) ) && ( Light == input.Light || (Light.Equals(input.Light)) ) && ( Stats == input.Stats || (Stats != null && Stats.SequenceEqual(input.Stats)) ) && ( RaceHash == input.RaceHash || (RaceHash.Equals(input.RaceHash)) ) && ( GenderHash == input.GenderHash || (GenderHash.Equals(input.GenderHash)) ) && ( ClassHash == input.ClassHash || (ClassHash.Equals(input.ClassHash)) ) && ( RaceType == input.RaceType || (RaceType != null && RaceType.Equals(input.RaceType)) ) && ( ClassType == input.ClassType || (ClassType != null && ClassType.Equals(input.ClassType)) ) && ( GenderType == input.GenderType || (GenderType != null && GenderType.Equals(input.GenderType)) ) && ( EmblemPath == input.EmblemPath || (EmblemPath != null && EmblemPath.Equals(input.EmblemPath)) ) && ( EmblemBackgroundPath == input.EmblemBackgroundPath || (EmblemBackgroundPath != null && EmblemBackgroundPath.Equals(input.EmblemBackgroundPath)) ) && ( EmblemHash == input.EmblemHash || (EmblemHash.Equals(input.EmblemHash)) ) && ( EmblemColor == input.EmblemColor || (EmblemColor != null && EmblemColor.Equals(input.EmblemColor)) ) && ( LevelProgression == input.LevelProgression || (LevelProgression != null && LevelProgression.Equals(input.LevelProgression)) ) && ( BaseCharacterLevel == input.BaseCharacterLevel || (BaseCharacterLevel.Equals(input.BaseCharacterLevel)) ) && ( PercentToNextLevel == input.PercentToNextLevel || (PercentToNextLevel.Equals(input.PercentToNextLevel)) ) && ( TitleRecordHash == input.TitleRecordHash || (TitleRecordHash.Equals(input.TitleRecordHash)) )); }