Пример #1
0
 private static void OnHelpOthersChanged(MySyncShipWelder syncObject, ref ChangeHelperModeMsg message, MyNetworkClient sender)
 {
     syncObject.m_shipWelder.m_helpOthers = message.HelpOthers;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref message, sender.SteamUserId);
     }
 }
Пример #2
0
            public void ChangeHelpOthersMode(bool newHelperMode)
            {
                var msg = new ChangeHelperModeMsg();

                msg.EntityId   = m_shipWelder.EntityId;
                msg.HelpOthers = newHelperMode;

                Sync.Layer.SendMessageToAllAndSelf(ref msg);
            }
Пример #3
0
 private static void OnHelpOthersChanged(MySyncShipWelder syncObject, ref ChangeHelperModeMsg message, MyNetworkClient sender)
 {
     syncObject.m_shipWelder.m_helpOthers = message.HelpOthers;
 }
Пример #4
0
            public void ChangeHelpOthersMode(bool newHelperMode)
            {
                var msg = new ChangeHelperModeMsg();
                msg.EntityId = m_shipWelder.EntityId;
                msg.HelpOthers = newHelperMode;

                Sync.Layer.SendMessageToAllAndSelf(ref msg);
            }
Пример #5
0
 private static void OnHelpOthersChanged(MySyncShipWelder syncObject, ref ChangeHelperModeMsg message, MyNetworkClient sender)
 {
     syncObject.m_shipWelder.m_helpOthers = message.HelpOthers;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref message, sender.SteamUserId);
     }
    
 }
Пример #6
0
 private static void OnHelpOthersChanged(MySyncShipWelder syncObject, ref ChangeHelperModeMsg message, MyNetworkClient sender)
 {
     syncObject.m_shipWelder.m_helpOthers = message.HelpOthers;
 }