public virtual IEnumerator InChangeScene(ChangSceneFinish handle) { if (handle != null) { try { handle(); } catch (Exception e) { Debug.LogError(e.ToString()); } } yield break; }
public virtual IEnumerator InChangeScene(ChangSceneFinish handle) { if (handle != null) { try { handle(); } catch(Exception e) { Debug.LogError(e.ToString()); } } yield break; }