void Start() { UICanvas uiCanvas = GameObject.FindGameObjectWithTag("UICanvas").GetComponent <UICanvas>(); tooltip = uiCanvas.tooltip; GameObject Player = GameObject.FindGameObjectWithTag("Player"); if (Player == null) { StructureSetting.instance.ActiveTrue(); Player = GameObject.FindGameObjectWithTag("Player"); } myChampionData = Player.GetComponent <ChampionData>(); if (spellkey == "D") { mySpellNum = myChampionData.spell_D; mySpellCooldown = myChampionData.Cooldown_D; } else if (spellkey == "F") { mySpellNum = myChampionData.spell_F; mySpellCooldown = myChampionData.Cooldown_F; } SetSpellNameDescription(mySpellNum); }
/// <summary> /// Builds the CardData represented by this builder's parameters recursively /// and registers it and its components with the appropriate managers. /// </summary> /// <returns>The newly registered CardData</returns> public CardData BuildAndRegister(int ChampionIndex = 0) { var cardData = this.Build(); Trainworks.Log(LogLevel.Debug, "Adding custom card: " + cardData.GetName()); CustomCardManager.RegisterCustomCard(cardData, this.CardPoolIDs); var Clan = cardData.GetLinkedClass(); ChampionData ClanChamp = Clan.GetChampionData(ChampionIndex); ClanChamp.championCardData = cardData; if (this.ChampionIconPath != null) { Sprite championIconSprite = CustomAssetManager.LoadSpriteFromPath(this.BaseAssetPath + "/" + this.ChampionIconPath); ClanChamp.championIcon = championIconSprite; } ClanChamp.starterCardData = StarterCardData; if (this.UpgradeTree != null) { ClanChamp.upgradeTree = UpgradeTree.Build(); } ClanChamp.championSelectedCue = ChampionSelectedCue; return(cardData); }
/// <summary> /// initialize the class and set championsInformation property /// </summary> public async Task Init() { this.championsInformation = await GetChampInfo(); this.gameSession = new GameSession(); this.gameSessionData = await this.gameSession.GetSessionData(); }
public void ItReturnsTheExistingChampionIfNothingChanged() { ChampionData championData = new ChampionData { GameDefinitionId = _gameDefinitionId, PlayerId = _playerChampionId }; _autoMocker.Get <IChampionRepository>().Expect(mock => mock.GetChampionData(_gameDefinitionId)) .Return(championData); List <Champion> championList = new List <Champion>(); Champion existingChampion = new Champion { Id = _previousChampionId, PlayerId = _playerChampionId, GameDefinitionId = _gameDefinitionId, GameDefinition = new GameDefinition { ChampionId = _previousChampionId } }; championList.Add(existingChampion); _autoMocker.Get <IDataContext>().Expect(mock => mock.GetQueryable <Champion>()) .Return(championList.AsQueryable()); Champion actualChampion = _autoMocker.ClassUnderTest.RecalculateChampion(_gameDefinitionId, _applicationUser); Assert.That(actualChampion, Is.SameAs(existingChampion)); }
/// <summary> /// Get a champion synchronously. /// </summary> /// <param name="region">Region from which to retrieve the data.</param> /// <param name="championId">Id of the champion to retrieve.</param> /// <param name="championData">Data to retrieve.</param> /// <param name="language">Language of the data to be retrieved.</param> /// <returns>A champion.</returns> public ChampionStatic GetChampion(Region region, int championId , ChampionData championData = ChampionData.none, Language language = Language.en_US) { var wrapper = Cache.Get <ChampionStaticWrapper>(ChampionCacheKey + championId); if (wrapper != null && wrapper.Language == language && wrapper.ChampionData == championData) { return(wrapper.ChampionStatic); } else { var listWrapper = Cache.Get <ChampionListStaticWrapper>(ChampionsCacheKey); if (listWrapper != null && listWrapper.Language == language && listWrapper.ChampionData == championData) { return(listWrapper.ChampionListStatic.Champions.Values .Where((c) => c.Id == championId).FirstOrDefault()); } else { var json = requester.CreateRequest(string.Format(ChampionRootUrl, region.ToString()) + string.Format(IdUrl, championId) , new List <string>() { string.Format("locale={0}", language.ToString()) , championData == ChampionData.none ? string.Empty : string.Format("champData={0}", championData.ToString()) }); var champ = JsonConvert.DeserializeObject <ChampionStatic>(json); Cache.Add <ChampionStaticWrapper>(ChampionCacheKey + championId , new ChampionStaticWrapper(champ, language, championData)); return(champ); } } }
public void ItReturnsTheUpdatedChampionIfItWasUpdated() { int expectedWinPercentage = 85; ChampionData championData = new ChampionData { WinPercentage = expectedWinPercentage }; _autoMocker.Get <IChampionRepository>().Expect(mock => mock.GetChampionData(_gameDefinitionId)) .Return(championData); List <Champion> championList = new List <Champion>(); Champion existingChampion = new Champion { Id = _previousChampionId, PlayerId = _playerChampionId, GameDefinitionId = _gameDefinitionId, GameDefinition = new GameDefinition() }; championList.Add(existingChampion); _autoMocker.Get <IDataContext>().Expect(mock => mock.GetQueryable <Champion>()) .Return(championList.AsQueryable()); Champion actualChampion = _autoMocker.ClassUnderTest.RecalculateChampion(_gameDefinitionId, _applicationUser, _dataContext); Assert.That(actualChampion, Is.SameAs(_savedChampion)); }
public void skillLevelRefresh() { if (!cd) { cd = player.GetComponent <ChampionData>(); } switch (skillkey) { case "Q": myskill.skillLevel = cd.skill_Q - 1; break; case "W": myskill.skillLevel = cd.skill_W - 1; break; case "E": myskill.skillLevel = cd.skill_E - 1; break; case "R": myskill.skillLevel = cd.skill_R - 1; break; default: break; } if (myskill.skillLevel < 0) { myskill.skillLevel = 0; } }
/// <summary> /// Get a list of all champions asynchronously. /// </summary> /// <param name="region">Region from which to retrieve the data.</param> /// <param name="championData">Data to retrieve.</param> /// <param name="language">Language of the data to be retrieved.</param> /// <returns>A ChampionListStatic object containing all champions.</returns> public async Task <ChampionListStatic> GetChampionsAsync(Region region, ChampionData championData = ChampionData.none, Language language = Language.en_US) { var wrapper = Cache.Get <ChampionListStaticWrapper>(ChampionsCacheKey); if (wrapper != null && language == wrapper.Language && championData == wrapper.ChampionData) { return(wrapper.ChampionListStatic); } var json = await requester.CreateRequestAsync( string.Format(ChampionRootUrl, region.ToString()), RootDomain, new List <string> { string.Format("locale={0}", language.ToString()), championData == ChampionData.none ? string.Empty : string.Format("champData={0}", championData.ToString()) }); var champs = await Task.Factory.StartNew(() => JsonConvert.DeserializeObject <ChampionListStatic>(json)); wrapper = new ChampionListStaticWrapper(champs, language, championData); Cache.Add(ChampionsCacheKey, wrapper); return(wrapper.ChampionListStatic); }
public static void GetChampionData(string _str) { CDList = new List <ChampionData>(); string[] dataStr = _str.Split(','); TotalChampionNum = int.Parse(dataStr[1]); ChampionData.SetTotalChampionNum(TotalChampionNum); Player.SetRank(int.Parse(dataStr[2])); string[] chData = dataStr[0].Split('/'); for (int i = 0; i < chData.Length; i++) { string[] data = chData[i].Split('$'); ChampionData cd = new ChampionData(data[0], int.Parse(data[1]), data[2], i + 1); CDList.Add(cd); } if (!Myself.IsSpawn) { Myself.SpawnItem(CDList); } else { Myself.RefreshItems(CDList); } Player.LeaderBoard_CB(_str); Myself.MyRank.UpdateMyRank(); }
private void SkillLevelRefresh() { if (!myChampionData) { myChampionData = player.GetComponent <ChampionData>(); } switch (skillkey) { case "Q": mySkill.skillLevel = myChampionData.skill_Q - 1; break; case "W": mySkill.skillLevel = myChampionData.skill_W - 1; break; case "E": mySkill.skillLevel = myChampionData.skill_E - 1; break; case "R": mySkill.skillLevel = myChampionData.skill_R - 1; break; default: break; } if (mySkill.skillLevel < 0) { mySkill.skillLevel = 0; } }
public void Initialize(ChampionData _data) { MyChampionData = _data; Name_Text.text = MyChampionData.Name; Score_Text.text = MyChampionData.Score.ToString(); /* * if (MyChampionData.Rank > LeaderboardUI.MaxItemNum) * Rank_Text.text = string.Format("{0}{1}{2}", GameDictionary.String_UIDic[""].GetString(Player.UseLanguage), 1, "%"); * else */ Rank_Text.text = MyChampionData.Rank.ToString(); switch (MyChampionData.Rank) { case 1: RankBot_Image.sprite = Rank1Bot_Prefab; break; case 2: RankBot_Image.sprite = Rank2Bot_Prefab; break; case 3: RankBot_Image.sprite = Rank3Bot_Prefab; break; default: RankBot_Image.sprite = Rank4Bot_Prefab; break; } }
public void SomebodyKillMonster(int monViewID, int champViewID, bool isChamp, bool isDragon, string team = "") { if (this != null) { if (!photonMonsterDic.ContainsKey(monViewID)) { MonsterBehaviour monBehav = PhotonView.Find(monViewID).GetComponent <MonsterBehaviour>(); if (monBehav != null) { photonMonsterDic.Add(monViewID, monBehav); } } if (isChamp) { if (!photonChampDic.ContainsKey(champViewID)) { ChampionData ChampData = PhotonView.Find(champViewID).GetComponent <ChampionData>(); if (ChampData != null) { photonChampDic.Add(champViewID, ChampData); } } if (photonChampDic[champViewID].GetComponent <PhotonView>().owner.Equals(PhotonNetwork.player)) { photonChampDic[champViewID].Kill_CS_Gold_Exp(photonMonsterDic[monViewID].name, 3, photonMonsterDic[monViewID].transform.position); } } photonMonsterDic[monViewID].CallDead(0.05f, isDragon, team); } }
public void ItDoesntSaveTheChampionIfNothingChanged() { int championPlayerId = 1; int winPercentage = 1; ChampionData championData = new ChampionData { GameDefinitionId = _gameDefinitionId, PlayerId = championPlayerId, WinPercentage = winPercentage }; _autoMocker.Get <IChampionRepository>().Expect(mock => mock.GetChampionData(_gameDefinitionId)) .Return(championData); List <Champion> championList = new List <Champion>(); championList.Add(new Champion { Id = _previousChampionId, PlayerId = championPlayerId, GameDefinitionId = _gameDefinitionId, WinPercentage = winPercentage, GameDefinition = new GameDefinition { ChampionId = _previousChampionId } }); _autoMocker.Get <IDataContext>().Expect(mock => mock.GetQueryable <Champion>()) .Return(championList.AsQueryable()); _autoMocker.ClassUnderTest.RecalculateChampion(_gameDefinitionId, _applicationUser, _dataContext); _autoMocker.Get <IDataContext>().AssertWasNotCalled(mock => mock.Save( Arg <Champion> .Is.Anything, Arg <ApplicationUser> .Is.Anything)); }
private void Start() { mybehav = GetComponent <ChampionBehavior>(); Spell_D = PlayerData.Instance.spell_D; Spell_F = PlayerData.Instance.spell_F; ChampData = GetComponent <ChampionData>(); Player = GameObject.FindGameObjectWithTag("Player"); AstarTarget = GameObject.FindGameObjectWithTag("PlayerA*Target"); if (!Player) { Player = GameObject.FindGameObjectWithTag("Player"); if (!Player) { return; } } team = PhotonNetwork.player.GetTeam().ToString().ToLower(); photonview = GetComponent <PhotonView>(); aiPath = GetComponent <Pathfinding.AIPath>(); splatmanager = GetComponentInChildren <SplatManager>(); AIPath = GetComponent <Pathfinding.AIPath>(); curSpeed = aiPath.maxSpeed; layerMask = (-1) - ((1 << LayerMask.NameToLayer("WallCollider"))); op = new RaiseEventOptions() { Receivers = ReceiverGroup.All, }; }
private void OnEnable() { audio = GetComponent <AudioSource>(); fog = GetComponent <FogOfWarEntity>(); mesh = GetComponent <SkinnedMeshRenderer>(); myChampionData = GetComponent <ChampionData>(); myChampionAnimation = GetComponent <ChampionAnimation>(); ChampHP = transform.GetComponent <ChampionHP>(); icon = transform.parent.GetComponentInChildren <ChampionIcon>().gameObject; rigidbody = GetComponent <Rigidbody>(); myPhotonView = GetComponent <PhotonView>(); if (myPhotonView.owner.GetTeam().ToString().Equals("blue")) { Team = "Blue"; } if (photonView.owner.Equals(PhotonNetwork.player) && SceneManager.GetActiveScene().name.Equals("Selection")) { ChampionSound.instance.SelectionVoice(PlayerData.Instance.championName); } if (!myPhotonView.isMine) // 사운드 { audio.volume = 0.5f; audio.loop = false; audio.spatialBlend = 1f; audio.rolloffMode = AudioRolloffMode.Linear; audio.maxDistance = 20f; } }
public void ItReturnsTheUpdatedChampionIfItWasUpdated() { int expectedWinPercentage = 85; ChampionData championData = new ChampionData { WinPercentage = expectedWinPercentage }; championRepositoryMock.Expect(mock => mock.GetChampionData(gameDefinitionId)) .Return(championData); List <Champion> championList = new List <Champion>(); Champion existingChampion = new Champion { Id = previousChampionId, PlayerId = playerChampionId, GameDefinitionId = gameDefinitionId, GameDefinition = new GameDefinition() }; championList.Add(existingChampion); dataContextMock.Expect(mock => mock.GetQueryable <Champion>()) .Return(championList.AsQueryable()); Champion actualChampion = championRecalculator.RecalculateChampion(gameDefinitionId, applicationUser); Assert.That(actualChampion, Is.SameAs(savedChampion)); }
// Use this for initialization void Start() { UICanvas UIcanvas = GameObject.FindGameObjectWithTag("UICanvas").GetComponent <UICanvas>(); Tooltip = UIcanvas.Tooltip; GameObject Player = GameObject.FindGameObjectWithTag("Player"); if (Player == null) { StructureSetting.instance.ActiveTrue(); Player = GameObject.FindGameObjectWithTag("Player"); } cd = Player.GetComponent <ChampionData>(); if (spellkey == "D") { myspell = cd.spell_D; myspellcooldown = cd.Cooldown_D; } else if (spellkey == "F") { myspell = cd.spell_F; myspellcooldown = cd.Cooldown_F; } getname(myspell); }
public void ItReturnsTheExistingChampionIfNothingChanged() { ChampionData championData = new ChampionData { GameDefinitionId = gameDefinitionId, PlayerId = playerChampionId }; championRepositoryMock.Expect(mock => mock.GetChampionData(gameDefinitionId)) .Return(championData); List <Champion> championList = new List <Champion>(); Champion existingChampion = new Champion { Id = previousChampionId, PlayerId = playerChampionId, GameDefinitionId = gameDefinitionId, GameDefinition = new GameDefinition { ChampionId = previousChampionId } }; championList.Add(existingChampion); dataContextMock.Expect(mock => mock.GetQueryable <Champion>()) .Return(championList.AsQueryable()); Champion actualChampion = championRecalculator.RecalculateChampion(gameDefinitionId, applicationUser); Assert.That(actualChampion, Is.SameAs(existingChampion)); }
public void ItDoesntSaveTheChampionIfNothingChanged() { int championPlayerId = 1; int winPercentage = 1; ChampionData championData = new ChampionData { GameDefinitionId = gameDefinitionId, PlayerId = championPlayerId, WinPercentage = winPercentage }; championRepositoryMock.Expect(mock => mock.GetChampionData(gameDefinitionId)) .Return(championData); List <Champion> championList = new List <Champion>(); championList.Add(new Champion { Id = previousChampionId, PlayerId = championPlayerId, GameDefinitionId = gameDefinitionId, WinPercentage = winPercentage, GameDefinition = new GameDefinition { ChampionId = previousChampionId } }); dataContextMock.Expect(mock => mock.GetQueryable <Champion>()) .Return(championList.AsQueryable()); championRecalculator.RecalculateChampion(gameDefinitionId, applicationUser); dataContextMock.AssertWasNotCalled(mock => mock.Save( Arg <Champion> .Is.Anything, Arg <ApplicationUser> .Is.Anything)); }
public ChampionData GetChampionData(int gameDefinitionId) { DbRawSqlQuery <ChampionStatistics> championStatisticsData = dataContext.MakeRawSqlQuery <ChampionStatistics>(CHAMPION_SQL, new SqlParameter("GameDefinitionId", gameDefinitionId)); List <ChampionStatistics> championStatistics = championStatisticsData.ToList(); if (ThereIsATieForChampion(championStatistics)) { return(new NullChampionData()); } ChampionData championData = (from x in championStatistics select new ChampionData { PlayerId = x.PlayerId, NumberOfGames = x.NumberOfGames, NumberOfWins = x.NumberOfWins, WinPercentage = 100 * x.NumberOfWins / x.NumberOfGames, GameDefinitionId = gameDefinitionId }).FirstOrDefault(); if (championData == null || championData.NumberOfWins == 0) { return(new NullChampionData()); } return(championData); }
public ChampionData GetChampion(long championId, region region, language lang, champData?chamData = null, bool useCaching = false) { ChampionData val = Cache.Get <ChampionData>(championId.ToString(), region.ToString(), lang.ToString(), chamData.ToString()); //cache getting if (val != null) { return(val); } RiotApiCaller <ChampionData> caller = new RiotApiCaller <ChampionData>(suffix.championsById); caller.AddParam(param.region, region); caller.AddParam(param.locale, lang); caller.AddParam(param.id, championId); if (chamData != null) { caller.AddParam(param.champData, chamData.Value); } else { caller.AddParam(param.champData, ""); //important for basic information } if (useCaching) //your choice { Cache.AddOrUpdate(caller.CreateRequest(new System.TimeSpan(1, 0, 0, 0))); // cache adding } else { caller.CreateRequest();//everytime data coming from riotgames server } return(caller.Result.FirstOrDefault()); }
private void Awake() { if (myChamp == null) { myChamp = transform.parent.gameObject; } myChampionData = myChamp.GetComponent <ChampionData>(); TheAIPath = myChamp.GetComponent <AIPath>(); TheAIDest = myChamp.GetComponent <AIDestinationSetter>(); ThePlayerMouse = myChamp.GetComponent <PlayerMouse>(); aStarTargetObj = ThePlayerMouse.myTarget; enemiesList = new List <GameObject>(); myChampBehav = myChamp.GetComponent <ChampionBehavior>(); myChampionAnimation = myChamp.GetComponent <ChampionAnimation>(); champName = PlayerData.Instance.championName; if (myChamp.transform.parent.name.Contains("Ashe")) { asheSkill = myChamp.GetComponent <AsheSkill>(); if (asheSkill != null) { isAshe = true; } } }
public static Discord.EmbedBuilder GetChampionInfo(ChampionData champion) { var builder = Builders.BaseBuilder("", "", Color.Magenta, new EmbedAuthorBuilder().WithName("Champion.gg information").WithUrl("http://champion.gg"), ""); builder.AddInlineField("Champion Information", $"**Champion: **{Temp.GetChampionName(champion.ChampionId)}\n" + $"**Role: **{champion.Role}\n" + $"**Patch: **{champion.Patch}"); builder.AddInlineField("Overall Statistics:", $"**WinRate: **{Math.Round(champion.WinRate*100, 2)}%\n" + $"**PlayRate: **{Math.Round(champion.PlayRate*100, 2)}%\n" + $"**Role Played Percentage: **{Math.Round(champion.PercentageRolePlayed*100, 2)}%\n" + $"**Total Games Played: **{champion.TotalGamesPlayed}"); builder.AddInlineField("Position Placings:", $"**Kills: ** {champion.PositionData.Kills}th\n" + $"**Deaths: **{champion.PositionData.Deaths}th\n" + $"**Assists: **{champion.PositionData.Assists}th\n" + $"**Gold Earned: **{champion.PositionData.GoldEarned}th\n" + $"**WinRate: **{champion.PositionData.WinRates}th\n" + $"**BanRate: **{champion.PositionData.BanRates}th\n" + $"**PickRate: **{champion.PositionData.PlayRates}th"); builder.AddInlineField("Average Statistics:", $"**Kills: **{Math.Round(champion.AverageKills, 3)}\n" + $"**Deaths: **{Math.Round(champion.AverageDeaths, 3)}\n" + $"**Assists: **{Math.Round(champion.AverageAssists, 3)}\n" + $"**Minions killed:** {Math.Round(champion.MinionsKilled, 3)}\n" + $"**Allied Jungle Monsters Killed: **{Math.Round(champion.MonstersKilledTeamJungle, 3)}\n" + $"**Enemy Jungle Monsters Killed: **{Math.Round(champion.MonstersKilledEnemyJungle, 3)}\n" + $"**Damage Healed: **{Math.Round(champion.Healed, 3)}\n"); return(builder); }
public async Task <ChampionStatic> GetChampionAsync(Region region, int championId, ChampionData championData = ChampionData.All, Language language = Language.en_US) { var wrapper = cache.Get <string, ChampionStaticWrapper>(ChampionByIdCacheKey + championId); if (wrapper != null && wrapper.Language == language && wrapper.ChampionData == championData) { return(wrapper.ChampionStatic); } var listWrapper = cache.Get <string, ChampionListStaticWrapper>(ChampionsCacheKey); if (listWrapper != null && listWrapper.Language == language && listWrapper.ChampionData == championData) { return(listWrapper.ChampionListStatic.Champions.Values.FirstOrDefault(c => c.Id == championId)); } var json = await requester.CreateGetRequestAsync( StaticDataRootUrl + string.Format(ChampionByIdUrl, championId), region, new List <string> { $"locale={language}", championData == ChampionData.Basic ? string.Empty : string.Format(TagsParameter, championData.ToString().ToLower()) }).ConfigureAwait(false); var champ = JsonConvert.DeserializeObject <ChampionStatic>(json); cache.Add(ChampionByIdCacheKey + championId, new ChampionStaticWrapper(champ, language, championData), SlidingExpirationTime); return(champ); }
public void SomebodyKillMinion(int minKey, int champViewID, bool isChamp) { if (this != null) { if (isChamp) { if (!photonChampDic.ContainsKey(champViewID)) { ChampionData ChampData = PhotonView.Find(champViewID).GetComponent <ChampionData>(); if (ChampData != null) { photonChampDic.Add(champViewID, ChampData); } } if (photonChampDic[champViewID].GetComponent <PhotonView>().owner.Equals(PhotonNetwork.player)) { photonChampDic[champViewID].Kill_CS_Gold_Exp(photonMinionList[minKey].name, 1, photonMinionList[minKey].transform.position); } } photonMinionList[minKey].CallDead(0.2f); } }
/// <summary> /// Get a champion asynchronously. /// </summary> /// <param name="region">Region from which to retrieve the data.</param> /// <param name="championId">Id of the champion to retrieve.</param> /// <param name="championData">Data to retrieve.</param> /// <param name="language">Language of the data to be retrieved.</param> /// <returns>A champion.</returns> public async Task <ChampionStatic> GetChampionAsync(Region region, int championId, ChampionData championData = ChampionData.none, Language language = Language.en_US) { var wrapper = Cache.Get <ChampionStaticWrapper>(ChampionCacheKey + championId); if (wrapper != null && wrapper.Language == language && wrapper.ChampionData == championData) { return(wrapper.ChampionStatic); } var listWrapper = Cache.Get <ChampionListStaticWrapper>(ChampionsCacheKey); if (listWrapper != null && listWrapper.Language == language && listWrapper.ChampionData == championData) { return(listWrapper.ChampionListStatic.Champions.Values.FirstOrDefault(c => c.Id == championId)); } var json = await requester.CreateRequestAsync( string.Format(ChampionRootUrl, region.ToString()) + string.Format(IdUrl, championId), RootDomain, new List <string> { string.Format("locale={0}", language.ToString()), championData == ChampionData.none ? string.Empty : string.Format("champData={0}", championData.ToString()) }); var champ = await Task.Factory.StartNew(() => JsonConvert.DeserializeObject <ChampionStatic>(json)); Cache.Add(ChampionCacheKey + championId, new ChampionStaticWrapper(champ, language, championData)); return(champ); }
public void GetChampionsById() { ApiService.ApiKey = APIKEY; //you must add your project, if you dont use ninject StaticApi staticapi = new StaticApi(new ApiCache()); ChampionData data = staticapi.GetChampion(championId1, region.tr, language.tr_TR, null); // null is basic information Assert.IsNotNull(data); }
//값 초기화 private void Start() { SetPlayerTeam(); playerData = PlayerData.Instance; myChampName = PlayerData.Instance.championName; myChampData = GetComponent <ChampionData>(); }
public void ItemUpdate() { if (myChampionData == null) { myChampionData = GameObject.FindGameObjectWithTag("Player").GetComponent <ChampionData>(); } myChampionData.ItemUpdate(item, accessoryItem); }
public void Set(ChampionData champion) { ChampionData = champion; HealthText.text = champion.MaxHealth.ToString(); AttackText.text = champion.Damage.ToString(); ManaText.text = champion.Cost.ToString(); Icon.sprite = champion.Portrait; BG.color = champion.Background; }
/// <summary> /// Get a list of all champions synchronously. /// </summary> /// <param name="region">Region from which to retrieve the data.</param> /// <param name="championData">Data to retrieve.</param> /// <param name="language">Language of the data to be retrieved.</param> /// <returns>A ChampionListStatic object containing all champions.</returns> public ChampionListStatic GetChampions(Region region, ChampionData championData = ChampionData.none , Language language = Language.en_US) { var wrapper = Cache.Get<ChampionListStaticWrapper>(ChampionsCacheKey); if (wrapper == null || language != wrapper.Language || championData != wrapper.ChampionData) { var json = requester.CreateRequest(string.Format(ChampionRootUrl, region.ToString()) , new List<string>() { string.Format("locale={0}", language.ToString()) , championData == ChampionData.none ? string.Empty : string.Format("champData={0}", championData.ToString()) }); var champs = JsonConvert.DeserializeObject<ChampionListStatic>(json); wrapper = new ChampionListStaticWrapper(champs, language, championData); Cache.Add<ChampionListStaticWrapper>(ChampionsCacheKey, wrapper); } return wrapper.ChampionListStatic; }
/// <summary> /// Get a champion asynchronously. /// </summary> /// <param name="region">Region from which to retrieve the data.</param> /// <param name="championId">Id of the champion to retrieve.</param> /// <param name="championData">Data to retrieve.</param> /// <param name="language">Language of the data to be retrieved.</param> /// <returns>A champion.</returns> public async Task<ChampionStatic> GetChampionAsync(Region region, int championId , ChampionData championData = ChampionData.none, Language language = Language.en_US) { var wrapper = Cache.Get<ChampionStaticWrapper>(ChampionCacheKey + championId); if (wrapper != null && wrapper.Language == language && wrapper.ChampionData == championData) { return wrapper.ChampionStatic; } else { var listWrapper = Cache.Get<ChampionListStaticWrapper>(ChampionsCacheKey); if (listWrapper != null && listWrapper.Language == language && listWrapper.ChampionData == championData) { return listWrapper.ChampionListStatic.Champions.Values .Where((c) => c.Id == championId).FirstOrDefault(); } else { var json = await requester.CreateRequestAsync(string.Format(ChampionRootUrl, region.ToString()) + string.Format(IdUrl, championId) , new List<string>() { string.Format("locale={0}", language.ToString()) , championData == ChampionData.none ? string.Empty : string.Format("champData={0}", championData.ToString()) }); var champ = await JsonConvert.DeserializeObjectAsync<ChampionStatic>(json); Cache.Add<ChampionStaticWrapper>(ChampionCacheKey + championId , new ChampionStaticWrapper(champ, language, championData)); return champ; } } }
/// <summary> /// Get a list of all champions asynchronously. /// </summary> /// <param name="region">Region from which to retrieve the data.</param> /// <param name="championData">Data to retrieve.</param> /// <param name="language">Language of the data to be retrieved.</param> /// <returns>A ChampionListStatic object containing all champions.</returns> public async Task<ChampionListStatic> GetChampionsAsync(Region region, ChampionData championData = ChampionData.none, Language language = Language.en_US) { var wrapper = cache.Get<string, ChampionListStaticWrapper>(ChampionsCacheKey); if (wrapper != null && language == wrapper.Language && championData == wrapper.ChampionData) { return wrapper.ChampionListStatic; } var json = await requester.CreateGetRequestAsync( string.Format(ChampionRootUrl, region.ToString()), RootDomain, new List<string> { string.Format("locale={0}", language.ToString()), championData == ChampionData.none ? string.Empty : string.Format("champData={0}", championData.ToString()) }); var champs = await Task.Factory.StartNew(() => JsonConvert.DeserializeObject<ChampionListStatic>(json)); wrapper = new ChampionListStaticWrapper(champs, language, championData); cache.Add(ChampionsCacheKey, wrapper, DefaultSlidingExpiry); return wrapper.ChampionListStatic; }
/// <summary> /// Get a champion asynchronously. /// </summary> /// <param name="region">Region from which to retrieve the data.</param> /// <param name="championId">Id of the champion to retrieve.</param> /// <param name="championData">Data to retrieve.</param> /// <param name="language">Language of the data to be retrieved.</param> /// <returns>A champion.</returns> public async Task<ChampionStatic> GetChampionAsync(Region region, int championId, ChampionData championData = ChampionData.none, Language language = Language.en_US) { var wrapper = cache.Get<string, ChampionStaticWrapper>(ChampionCacheKey + championId); if (wrapper != null && wrapper.Language == language && wrapper.ChampionData == championData) { return wrapper.ChampionStatic; } var listWrapper = cache.Get<string, ChampionListStaticWrapper>(ChampionsCacheKey); if (listWrapper != null && listWrapper.Language == language && listWrapper.ChampionData == championData) { return listWrapper.ChampionListStatic.Champions.Values.FirstOrDefault(c => c.Id == championId); } var json = await requester.CreateGetRequestAsync( string.Format(ChampionRootUrl, region.ToString()) + string.Format(IdUrl, championId), RootDomain, new List<string> { string.Format("locale={0}", language.ToString()), championData == ChampionData.none ? string.Empty : string.Format("champData={0}", championData.ToString()) }); var champ = await Task.Factory.StartNew(() => JsonConvert.DeserializeObject<ChampionStatic>(json)); cache.Add(ChampionCacheKey + championId, new ChampionStaticWrapper(champ, language, championData), DefaultSlidingExpiry); return champ; }
public ChampionStaticWrapper(ChampionStatic champion, Language language, ChampionData championData) { ChampionStatic = champion; Language = language; ChampionData = championData; }
public ChampionListStaticWrapper(ChampionListStatic champions, Language language, ChampionData championData) { ChampionListStatic = champions; Language = language; ChampionData = championData; }