Пример #1
0
        public override int Proc(Armor armor, Character attacker, Character defender, int damage)
        {
            var level = Math.Max(0, armor.level);

            if (pdsharp.utils.Random.Int(4) != 0)
            {
                return(damage);
            }

            Buff.Prolong <Roots>(defender, 5 - level / 5);
            Buff.Affect <Earthroot.Armor>(defender).Level = 5 * (level + 1);
            CellEmitter.Bottom(defender.pos).Start(EarthParticle.Factory, 0.05f, 8);
            Camera.Main.Shake(1, 0.4f);

            return(damage);
        }
Пример #2
0
        public override void Activate(Character ch)
        {
            base.Activate(ch);

            if (ch != null)
            {
                Buff.Affect <Armor>(ch).Level = ch.HT;
            }

            if (!Dungeon.Visible[Pos])
            {
                return;
            }

            CellEmitter.Bottom(Pos).Start(effects.particles.EarthParticle.Factory, 0.05f, 8);
            Camera.Main.Shake(1, 0.4f);
        }