// De select the selected cave bezier public void DeSelectCaveBezier() { if (m_selectedCaveCurve != null) { m_selectedCaveCurve.DestroyGizmos(); } m_selectedCaveCurve = null; }
// Select a cave section public void SelectCaveBezier(CaveCubicBezier curveSection) { m_selectedCaveCurve = curveSection; }