private void OnMouseDown() { if (!CanPlay()) { return; } transform.localScale = new Vector3(1, 1, 1) * cm.hoverScale; transform.DOMove(cm.playerPlayed.position, 0.8f).SetEase(cm.moveEase).onComplete = OnPlayed; GameManager.instance.mState = GameManager.GameState.RevealAnim; cm.playerCards.RemoveAt(mIndex); cm.ArrangeCard(); cm.playerC = this; }