public void Initialize_Modules(Capture_module capture, Compare_module compare, Animation_module animate,Interaction_module interact, Recorded_animation_module animate_trial) { _scenario_state = Capture_scene_state.INITIALISATION; _capture = capture; _compare = compare; _animate = animate; _interact = interact; _animate_trial = animate_trial; //Initialise 3D environment //Initialise 3D animation //Initialise capture module _capture.Initialise_capture(_device); //Initialise comparison module _compare.Initialise_comparison(); _compare.DrawPlots = false; //Initialise database module //Initialise GUI module //TEMP Animation_data temp = new Animation_data(); temp.Initialize_from_file("test_recorded_data/HB_Underarm_reference"); _animate_trial.SetRecordedAnimation(temp); Animation_data temp_2 = new Animation_data(); temp_2.Initialize_from_file("test_recorded_data/HB_Underarm_reference_copy"); _animate_trial.SetReferenceAnimation(temp_2); Wait_user(); }
IEnumerator Run_3D_animation(float waitTime) { _user_interface.SetTrialGuiData(_skills_list[_current_skill]._description_trial, _skills_list[_current_skill]._display_name, _current_skill+1, _skills_list.Count); _user_interface.SetSkillName(_skills_list[_current_skill]._display_name); _user_interface.SetTrialInstructionVisibility(true); Debug.Log("Duration: " + _skill_duration); yield return new WaitForSeconds(_time_between_scene); _user_interface.SetTrialInstructionVisibility(false); _scenario_state = Capture_scene_state.VIEW_HERO_ANIM; _skill_duration = _animate.PlayAnimation(_current_skill, _skills_list[_current_skill]._target_sport); _animate.SetAnimSpeed(1.0f); _animate.SetCameraView(_skills_list[_current_skill]._camera_view); _user_interface.SetAnimationVisibility(true); Debug.Log("Duration: " + _skills_list[_current_skill]._anim_duration); yield return new WaitForSeconds(_skills_list[_current_skill]._anim_duration * 1.5f); _animate.SetAnimSpeed(0.5f); yield return new WaitForSeconds(_skills_list[_current_skill]._anim_duration * 2); /* _animate.SetAnimSpeed(0.25f); yield return new WaitForSeconds(_skills_list[_current_skill]._anim_duration * 2);*/ _user_interface.SetAnimationVisibility(false); _animate.Stop_animation(); NewTrial(); }
public void NewTrial() { _animate_trial.AvatarVisibilityState(false); _scenario_state = Capture_scene_state.PREPARE_NEW_TRIAL; //Clean recorded data for the capturing module _capture.Prepare_new_capture(); _capture.Activate_visualization(true); _animate.Look_at_user_avatar(); _avatar_controller.New_record(); //Initialise comparison module with the corresponding reference //TODO: load the corresponding file //var default_act = Compare.Utilities.Properties.Activity.GF_PK; _compare.Initialise_comparison(_skills_list[_current_skill]._compare_activity); /* Debug.Log("Instruction screen capture"); _user_interface.SetTrialVisibility(true); yield return new WaitForSeconds(waitTime); _user_interface.SetTrialVisibility(false); Debug.Log("Instruction screen capture [OK]"); */ _current_trials++; StartCoroutine(Start_recording(_skills_list[_current_skill]._recording_duration)); Debug.Log ("New trial "); }
public void Wait_user() { for (int i = 0; i < _skills_list.Count; i++) { _skills_list[i]._score = 0.0f; } StopAllCoroutines(); _animate.Stop_animation(); _scenario_state = Capture_scene_state.WAITING_USER; _capture.Activate_visualization(false); _user_interface.HideAll(); _user_interface.SetWaitVisibility(true); //_animate.Look_at_center(); }
/*public void SelectClub(string club_name){ Debug.Log ("The club selected: " + GlobalVariables.selected_club_id); Debug.Log ("Club selected: "+club_name); _user_interface.SetMainMenuVisibility(false); _user_interface.SetPlayersPanelVisibility(true); _coach_scenario_state = Coach_scenario_state.PLAYER_MENU; } public void SelectPlayer(string player_name){ Debug.Log ("Player selected: "+player_name); _user_interface.SetPlayersPanelVisibility(false); _user_interface.SetDisciplinePanelVisibility(true); _user_interface.SetPlayerInfoPanelVisibility(true); _coach_scenario_state = Coach_scenario_state.DISCIPLINE_MENU; } public void SelectDiscipline(string discipline_name){ Debug.Log ("Discipline selected: "+discipline_name); _user_interface.SetDisciplinePanelVisibility(false); _user_interface.SetTrialsVisibility(true); _coach_scenario_state = Coach_scenario_state.TRIALS_MENU; }*/ public void NewTrial() { _animate_trial.AvatarVisibilityState(false); _coach_scenario_state = Capture_scene_state.PREPARE_NEW_TRIAL; _user_interface.SetRecordVisibility(true); //Clean recorded data for the capturing module _capture.Prepare_new_capture(); //Initialise comparison module with the corresponding reference //TODO: load the corresponding file var default_act = Compare.Utilities.Properties.Activity.DEFAULT; _compare.Initialise_comparison(default_act); Debug.Log ("New trial "); }