Пример #1
0
 void CheckPunchChain()
 {
     if (punchCount > 0 &&
         (punchCount >= punches.Count || timeSinceLastPunch >= punches[punchCount - 1].chainTime))
     {
         punchCount = 0;
         tpc.GetFullBodyAnimator().speed = 1.0f;
         _cm.BackToStart();
         GetComponent <Player>().UnlockMovement();
     }
 }