void Awake() { //xScale = transform.localScale.x; bossSeen = false; cam = Camera.main.gameObject.GetComponent <CamShake2>(); //alive = true; currentHealth = maxHealth; alpha = this.gameObject.GetComponent <SpriteRenderer>().color; healthBar = healthCanvas.transform.GetChild(2).gameObject; fillHp = healthBar.GetComponent <Image>(); animate = this.gameObject.GetComponent <Animator>(); flipper = this.gameObject.GetComponent <SpriteRenderer>(); grunt = this.gameObject.GetComponent <AudioSource>(); }
void Awake() { bulletCount = 0; audioS = GetComponent <AudioSource>(); cam = Camera.main.gameObject.GetComponent <CamShake2>(); _player = GetComponent <Rigidbody2D>(); _hitCountText = hitCountGO.GetComponent <Text>(); _hitCount = 0; updateHitCount(); _shotType = ""; animateController = GetComponentInChildren <Animator>(); flipper = this.gameObject.transform.GetChild(0).GetComponent <SpriteRenderer>(); hit = false; shineGO = currentPower.transform.GetChild(0).gameObject; }