public void SetupGL() { EAGLContext.SetCurrentContext(context); SetupBuffers(); LoadShaders(); GL.UseProgram(Program); // 0 and 1 are the texture IDs of lumaTexture and chromaTexture respectively. GL.Uniform1(uniforms [(int)UniformIndex.Y], 0); GL.Uniform1(uniforms [(int)UniformIndex.UV], 1); GL.Uniform1(uniforms [(int)UniformIndex.RotationAngle], 0); GL.UniformMatrix3(uniforms [(int)UniformIndex.ColorConversionMatrix], 1, false, preferredConversion); if (videoTextureCache != null) { return; } videoTextureCache = CVOpenGLESTextureCache.FromEAGLContext(context); if (videoTextureCache == null) { Console.WriteLine("Error at CVOpenGLESTextureCache.FromEAGLContext"); } }
private bool CreateFrameBuffer() { var success = true; GL.Disable(EnableCap.DepthTest); GL.GenFramebuffers(1, out frameBuffer); GL.BindFramebuffer(FramebufferTarget.Framebuffer, frameBuffer); GL.GenRenderbuffers(1, out colorBuffer); GL.BindRenderbuffer(RenderbufferTarget.Renderbuffer, colorBuffer); context.RenderBufferStorage((uint)All.Renderbuffer, (CAEAGLLayer)Layer); GL.GetRenderbufferParameter(RenderbufferTarget.Renderbuffer, RenderbufferParameterName.RenderbufferWidth, out renderBufferWidth); GL.GetRenderbufferParameter(RenderbufferTarget.Renderbuffer, RenderbufferParameterName.RenderbufferHeight, out renderBufferHeight); GL.FramebufferRenderbuffer(FramebufferTarget.Framebuffer, FramebufferSlot.ColorAttachment0, RenderbufferTarget.Renderbuffer, colorBuffer); if (GL.CheckFramebufferStatus(FramebufferTarget.Framebuffer) != FramebufferErrorCode.FramebufferComplete) { Console.WriteLine("Failure with framebuffer generation"); success = false; } // Create a new CVOpenGLESTexture Cache videoTextureCache = CVOpenGLESTextureCache.FromEAGLContext(context); glProgram = CreateProgram(); return(success && (glProgram != 0)); }
private void SetupAVCapture(NSString sessionPreset) { if ((this.VideoTextureCache = CVOpenGLESTextureCache.FromEAGLContext(this.context)) == null) { Console.WriteLine("Could not create the CoreVideo TextureCache"); return; } this.session = new AVCaptureSession(); this.session.BeginConfiguration(); // Preset size this.session.SessionPreset = sessionPreset; // Input device var videoDevice = AVCaptureDevice.GetDefaultDevice(AVMediaType.Video); if (videoDevice == null) { Console.WriteLine("No video device"); return; } var input = new AVCaptureDeviceInput(videoDevice, out NSError error); if (error != null) { Console.WriteLine("Error creating video capture device"); return; } this.session.AddInput(input); // Create the output device using (var dataOutput = new AVCaptureVideoDataOutput()) { dataOutput.AlwaysDiscardsLateVideoFrames = true; // YUV 420, use "BiPlanar" to split the Y and UV planes in two separate blocks of // memory, then we can index 0 to get the Y and 1 for the UV planes in the frame decoding //VideoSettings = new AVVideoSettings (CVPixelFormatType.CV420YpCbCr8BiPlanarFullRange) this.dataOutputDelegate = new DataOutputDelegate(this); // // This dispatches the video frames into the main thread, because the OpenGL // code is accessing the data synchronously. // dataOutput.SetSampleBufferDelegateQueue(this.dataOutputDelegate, DispatchQueue.MainQueue); this.session.AddOutput(dataOutput); } this.session.CommitConfiguration(); this.session.StartRunning(); }
public void SetupOffScreenRenderContext() { //-- Create CVOpenGLESTextureCacheRef for optimal CVPixelBufferRef to GLES texture conversion. if (VideoTextureCache != null) { VideoTextureCache.Dispose(); VideoTextureCache = null; } VideoTextureCache = CVOpenGLESTextureCache.FromEAGLContext(CurrentContext); GL.Disable(EnableCap.DepthTest); GL.GenFramebuffers(1, out OffscreenBufferHandle); GL.BindFramebuffer(FramebufferTarget.Framebuffer, OffscreenBufferHandle); }
public void SetupGL () { EAGLContext.SetCurrentContext (context); SetupBuffers (); LoadShaders (); GL.UseProgram (Program); // 0 and 1 are the texture IDs of lumaTexture and chromaTexture respectively. GL.Uniform1 (uniforms [(int)UniformIndex.Y], 0); GL.Uniform1 (uniforms [(int)UniformIndex.UV], 1); GL.Uniform1 (uniforms [(int)UniformIndex.RotationAngle], 0); GL.UniformMatrix3 (uniforms [(int)UniformIndex.ColorConversionMatrix], 1, false, preferredConversion); if (videoTextureCache != null) return; videoTextureCache = CVOpenGLESTextureCache.FromEAGLContext (context); if (videoTextureCache == null) Console.WriteLine ("Error at CVOpenGLESTextureCache.FromEAGLContext"); }
bool CreateFrameBuffer() { bool success = true; GL.Disable (EnableCap.DepthTest); GL.GenFramebuffers (1, out FrameBuffer); GL.BindFramebuffer (FramebufferTarget.Framebuffer, FrameBuffer); GL.GenRenderbuffers (1, out ColorBuffer); GL.BindRenderbuffer (RenderbufferTarget.Renderbuffer, ColorBuffer); Context.RenderBufferStorage ((uint)All.Renderbuffer, (CAEAGLLayer)Layer); GL.GetRenderbufferParameter (RenderbufferTarget.Renderbuffer, RenderbufferParameterName.RenderbufferWidth, out renderBufferWidth); GL.GetRenderbufferParameter (RenderbufferTarget.Renderbuffer, RenderbufferParameterName.RenderbufferHeight, out renderBufferHeight); GL.FramebufferRenderbuffer (FramebufferTarget.Framebuffer, FramebufferSlot.ColorAttachment0, RenderbufferTarget.Renderbuffer, ColorBuffer); if (GL.CheckFramebufferStatus (FramebufferTarget.Framebuffer) != FramebufferErrorCode.FramebufferComplete) { Console.WriteLine ("Failure with framebuffer generation"); success = false; } // Create a new CVOpenGLESTexture Cache videoTextureCache = CVOpenGLESTextureCache.FromEAGLContext (Context); glProgram = CreateProgram (); return success && (glProgram != 0); }
public void SetupOffScreenRenderContext() { //-- Create CVOpenGLESTextureCacheRef for optimal CVPixelBufferRef to GLES texture conversion. if (VideoTextureCache != null) { VideoTextureCache.Dispose (); VideoTextureCache = null; } VideoTextureCache = CVOpenGLESTextureCache.FromEAGLContext (CurrentContext); GL.Disable (EnableCap.DepthTest); GL.GenFramebuffers (1, out OffscreenBufferHandle); GL.BindFramebuffer (FramebufferTarget.Framebuffer, OffscreenBufferHandle); }
void SetupAVCapture (NSString sessionPreset) { if ((videoTextureCache = CVOpenGLESTextureCache.FromEAGLContext (context)) == null){ Console.WriteLine ("Could not create the CoreVideo TextureCache"); return; } session = new AVCaptureSession (); session.BeginConfiguration (); // Preset size session.SessionPreset = sessionPreset; // Input device var videoDevice = AVCaptureDevice.DefaultDeviceWithMediaType (AVMediaType.Video); if (videoDevice == null){ Console.WriteLine ("No video device"); return; } NSError err; var input = new AVCaptureDeviceInput (videoDevice, out err); if (err != null){ Console.WriteLine ("Error creating video capture device"); return; } session.AddInput (input); // Create the output device var dataOutput = new AVCaptureVideoDataOutput () { AlwaysDiscardsLateVideoFrames = true, // YUV 420, use "BiPlanar" to split the Y and UV planes in two separate blocks of // memory, then we can index 0 to get the Y and 1 for the UV planes in the frame decoding //VideoSettings = new AVVideoSettings (CVPixelFormatType.CV420YpCbCr8BiPlanarFullRange) }; dataOutputDelegate = new DataOutputDelegate (this); // // This dispatches the video frames into the main thread, because the OpenGL // code is accessing the data synchronously. // dataOutput.SetSampleBufferDelegateQueue (dataOutputDelegate, DispatchQueue.MainQueue); session.AddOutput (dataOutput); session.CommitConfiguration (); session.StartRunning (); }