void Start() { // set layer weights avatar = GetComponent <Animator> (); avatar.SetLayerWeight(1, 0); joysticks = FindObjectsOfType <CNJoystick>() as CNJoystick []; joystickRight = joysticks [0]; joystickLeft = joysticks [1]; if (!character) { character = transform; } if (!motor) { motor = GetComponent <ShooterMovementMotor> (); } motor.movementDirection = Vector3.zero; motor.facingDirection = Vector3.zero; // Make the rigid body not change rotation if (GetComponent <Rigidbody>()) { GetComponent <Rigidbody>().freezeRotation = true; } }
// Use this for initialization void Awake() { charController = GetComponent <CharacterController>(); cameraRelativeSetup = GetComponent <CNCameraRelativeSetup>(); joystick = cameraRelativeSetup.joystick; joystick.JoystickMovedEvent += AnimateMovement; joystick.FingerLiftedEvent += StoppedMoving; }
void Awake() { #if UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 if (m_photonView.isMine) { virtualController = GameObject.FindWithTag("JoyStick").GetComponent <CNJoystick>(); } #endif }
// Use this for initialization void Awake() { charController = GetComponent<CharacterController>(); cameraRelativeSetup = GetComponent<CNCameraRelativeSetup>(); joystick = cameraRelativeSetup.joystick; joystick.JoystickMovedEvent += AnimateMovement; joystick.FingerLiftedEvent += StoppedMoving; }
// Use this for initialization void Start() { #if MOBILE_INPUT MovementJoystick = GameObject.FindWithTag("joystick").GetComponent <CNJoystick>(); MovementJoystick.ControllerMovedEvent += mobileSendMovement; MovementJoystick.FingerLiftedEvent += mobileLiftedFinger; GameObject.FindWithTag("joystick").GetComponentInParent <Camera>().enabled = true; //make camera size bigger Camera.main.orthographicSize = 3.5f; #endif GameObject.FindGameObjectWithTag("gameEndText").GetComponent <UnityEngine.UI.Text>().enabled = false; audioPlayer = transform.GetChild(0).GetComponent <AudioSource>(); ballAnimation = transform.GetChild(0).GetComponent <Animator>(); }
public void ScaleBackInGameUI() { leaderboard.transform.localScale = leaderboardScale; currentRank.transform.localScale = currentRankScale; currentScore.transform.localScale = currentScoreScale; currentTeam.transform.localScale = currentTeamScale; jumpButton.transform.localScale = jumpButtonScale; fireButton.transform.localScale = fireButtonScale; drinkButton.transform.localScale = drinkButtonScale; changeIdButton.transform.localScale = changeIdButtonScale; joystick.transform.localScale = joystickScale; CNJoystick joystickScript = joystick.transform.FindChild("CNJoystick").gameObject.GetComponent <CNJoystick> (); joystickScript.enabled = true; UIvisible = true; }
public void ScaleDownInGameUI() { leaderboard.transform.localScale = Vector3.zero; currentRank.transform.localScale = Vector3.zero; currentScore.transform.localScale = Vector3.zero; currentTeam.transform.localScale = Vector3.zero; jumpButton.transform.localScale = Vector3.zero; fireButton.transform.localScale = Vector3.zero; drinkButton.transform.localScale = Vector3.zero; changeIdButton.transform.localScale = Vector3.zero; joystick.transform.localScale = Vector3.zero; CNJoystick joystickScript = joystick.transform.FindChild("CNJoystick").gameObject.GetComponent <CNJoystick> (); joystickScript.enabled = false; UIvisible = false; }
void Start() { //Implements Singleton if (_instance != null) { Debug.LogError("Can't initialize more than one instance of Game Manager!"); return; } _currentPlayerShips = new List <Player>(); _instance = this; _needToInitSeebrightCamera = gameObject.GetComponent <SeebrightSDK>().enabled = enableSeebright; #if UNITY_IPHONE if (!enableSeebright && !isMenu) { if (joystickLeft != null) { joystickLeft.SetActive(true); _joystickLeftAPI = joystickLeft.GetComponentInChildren <CNJoystick>(); _joystickLeftAPI.JoystickMovedEvent += _joystickAPI_JoystickMovedEvent; _joystickLeftAPI.FingerLiftedEvent += _joystickAPI_FingerLiftedEvent; joystickLeft.SetActive(invertedControls); } if (joystickRight != null) { joystickRight.SetActive(true); _joystickRightAPI = joystickRight.GetComponentInChildren <CNJoystick>(); _joystickRightAPI.JoystickMovedEvent += _joystickAPI_JoystickMovedEvent; _joystickRightAPI.FingerLiftedEvent += _joystickAPI_FingerLiftedEvent; joystickRight.SetActive(!invertedControls); } _triggerButton = GetComponent <TriggerButton>(); if (_triggerButton != null) { _triggerButton.enabled = true; } else { Debug.LogError("No trigger button for iOS build!"); } } #endif }
void Start() { Physics.gravity = new Vector3(0, -jumpFactor, 0); joystick = GameObject.Find ("CNJoystick").GetComponent<CNJoystick> (); timeController = GameObject.Find("TimeController").GetComponent<TimeController>(); //subscribe to the recorder for recording movement recorder = GameObject.Find ("TimeController").GetComponent<Recorder> (); recorder.Subscribe (this); }
// Use this for initialization void Start() { CNLeft = LeftJoy.GetComponent <CNJoystick> (); CNRight = RightJoy.GetComponent <CNJoystick> (); }