public MainLayer() { var batchnode = CCSpriteBatchNode.Create("Images/sprites", 10); AddChild(batchnode, -1, (int)Tags.SpriteManager); var background = CCSprite.Create(batchnode.Texture, new CCRect(0, 0, 320, 480)); background.Position = new CCPoint(160, 240); batchnode.AddChild(background); }